Latest News

Schoolbus v0.1 (A2600 Game)
The story is that you are a schoolbus driver and there is a storm that took a lot of powerlines down and you have to drive to school without running off the road or into downed powerlines. It is basically currently just a side-scrolling driving game where you get more points by driving faster and longer. Have fun! Read more
Funky Kong (Beta) (PSP Lua Game)
Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you'll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level. Read more
PSP MAME4ALL v4.9r1 Hires (Arcade emu for PSP)
Release notes: Latest release with changes as from included readme-psp.txt: PSP MAME4ALL v4.9r1 Hires by TTYman, 05/11/2007 ——————————————————- Install directions: - Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release); There are three different builds in archive: 1) PSP-100x (psp_mame4all_v4.9r1); 2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1); 3) PSP-200x (psp_mame4all_v4.9r1-slim); Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build; - Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms); - Add created zipped roms files in ROMs subfolder and samples in samples subfolder; Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm Specific Features: - Based on latest GP2X MAME4All release v4.9; - 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.); - Overclock support, from 133 to 333 MHz; - Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272); - Frameskip as GP2X version (fixed 0-5, auto 1-5); - Vsync on/off; - Save configuration support, default and per game; - 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added; - Preliminary analog support; - Autocentering fix for all resolutions; - Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!); - Stripped & Packed executable, only 2.1MB; - Original graphics theme from Gold edition; - Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG; - Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format; - Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins; Specific Controls: - Button SELECT: Insert credits. - Button START: Play. - Button HOME: after Pause exit game and return to menu. - Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch. - Buttons L+R pressed during one second: Pause. - Buttons L+HOME simultaneously: Reset emulation. Fixed from 4.7r3 (same as 4.8r1 unreleased) - Crash when sampled used. - Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms. - Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code. Fixed from 4.7r2: - Sounds now are near arcade perfect, with minor gliches in some sound chips emulations; - Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation; - Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2; Fixed from 4.7: - 133 MHz in menu and while paused, for battery saving; - VSync really works now; - Corrected build configuration and Makefile, so sounds in various games are now back; - Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering; Known Problems: - General audio with some gliches due to original unoptimized threaded sound core; - Preliminary Analog stick support doesn’t recognize very fast movements; - No rotate support; PSP MAME4ALL v4.9r1 Hires zipped archive (6.792.731 bytes) PSP MAME4ALL v4.9r1 Hires zipped archive MD5 checksum file Source code can be downloaded from official Franxis’s GP2X port, at http://www.talfi.net/gp32_franxis/. TTYman ;) Read more