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ZodTTDs Future Projects (iPhone misc)

ZodTTD is for sure busy with his next projects which he announced on his webboard today:

Quote:

ZodTTD here. I’ve been quite busy with my growing list of projects. Soon two more will be added to the list. Let me introduce you to:

Giana’s Return
http://www.gianas-return.de/

The Great Giana Sisters. A classic platformer originating on the C64 computer. Back from the 80’s, this remake is amazing and should shine on the Apple iPhone and iPod Touch. I am extremely excited about porting this!

HedgeWars
http://www.hedgewars.org/

HedgeWars is an excellent homebrew Worms-like game.
It originated on the PC and is making it’s way to the Apple iPhone and iPod Touch with my help. The team of developers and artists leading this project are very nice and well organized. This should be a popular one indeed!

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Memorize ME v1.2 (NDS Game)

madcat1990 has released an updated version of his game “Memorize ME”.

Changes:

Fixed a bug in the difficulty settings
Game is now harder 😛
Added Highscore (though Writing it to the FAT gave me some trouble..)
MemorizeME now uses MP3
made the music loop!
made the game a bit harder! 😛
Released source!
Now using the latest PALib release
GPL’D
New graphics xD

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Boulders v1.0 (GP2x Fenix Game)

Boulders in five different colours are dropped from the top of the screen. Somewhere above halfway the playing field there is a wall which will stop boulders from falling any further. There are two holes in the wall through which the boulders will continue their way down.

You control the game in 2 ways:
* With the stick left & right you control the wall, moving the holes left and right. Any boulder which is inside one of the holes will also be moved.
* With the left & right shoulder buttons you move all boulders above the wall left or right (including the ones that didn’t even drop on top of the wall).

Points are scored only below the wall. If any 4 boulders in the same colour form a horizontal or vertical line or a block (2×2) they are removed and points are scored. A line scores more points than a block. Even falling blocks can be a part of a line or a block. Higher levels give more points.

A higher level means the boulders are falling faster and new boulders are also dropped faster.

The game is over if the playing field above or below the wall is – at any point – filled up to the top. It can also be stopped by pressing Start and Select simultaniously.

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Humphrey (Preview 3) (DC Game Port)

Chui has updated his port of “Humphrey”.

Humphrey is our story’s protagonist, and you must help himp to paint the floor of all his house’s forty rooms. To paint each floor tile you must step on it, but try to do thid withouth falling on a hole, die becouse stepping on electrified floor, and not becoming mad if any of your fans touches you! To avoid this, your best resource are your jumping skills: Humphrey can jump long distances and even maneuver on the air while jumping. Jumping like a mad flea is usually a good tactic, if you have a bit of care with the poisonous flies that wander arround, that is! Luckily enough, you will find various special tiles that will help you a lot if you get them.

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textReader v0.9 (Beta 1) (iPhone Application)

This application allows you to read large Text (.txt,.text), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), and FB2 files quickly and efficiently on the iPhone. This application lacks many of the advanced features of ruBooks or Books.app, but it can quickly load and display large text files that currently cause Books.app or other UI Text View/Web View based apps problems.

Changes:

First pass at text alignment (left, right, center, and justified)

Note: Justified doesn’t look very good on portrait because there isn’t much room – landscape looks a bit better. I didn’t have time to test it, so it is probably pretty rough. Please add comments as needed

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