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Wii NAND Dumper v1 (Wii Application)

readme.txt:

REQUERIMENTS:
– SD Gecko
– A way to load homebrew

HOW TO USE:
1. Insert the SD Gecko in Slot A.
2. Insert a SD card with at least 512 MB of free space.
3. Run the application and wait until it finishes.

NOTES:
The dumped NAND is encrypted. To decrypt it is needed the
console’s NAND key (do not ask how to get it).

KUDOS:
Greetings to #wiidev @ EFnet and ElOtroLado.net.

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TCP Loader (Wii Application)

Svpe has been using the recent developments of the socket interface and have created a loader that loads stuff over TCP.

It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both DOL and ELF executables is supported. There is no IP address display in the Wii part, yet.

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MFE-Wii (Wii Application)

MFE-Wii for Wii, using WII-Linux 8/4/2008. This project is based on the MFE opensource media player for GC-Linux.

Install:

– Copy the files mfe-wii.elf and the whole directory “mfe” (including mfe-fs.bz2) to the root of yout SDCard.

– Copy the “.avi” files that you want to play onto your sdcard (in any directory)

– Put the SDCard in the wii’s front sdcard reader

– Connect the gamecube pad

– Launch the file “mfe-wii.elf”, using your favourite method of loading homebrew.

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Wii Duplicated Channel Remover v2 (Wii Application)

When this utility is booted, it looks for and deletes duplicate Wii Channels, such as the ones you may get from booting a Wii game title from another region and installing an out of region update (for example, Japanese or European Weather and News Channels on a US Wii).

** Use only the version meant for your region, or you will accidentally delete the channels from your Wii’s native region. **

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FlickBook v0.3 (NDS Application)

FlickBook is an animation toy for the Nintendo DS. It allows you to create an animated film by drawing a series of frames. FlickBook requires a DLDI device with write support, so patch in the normal way.

Changes:

– Up to four layers.
– Fixed layers keep the same image for all frames.
– Normal layers can change from frame to frame.

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