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Speccy v1.7.3 (Spectrum emu for Android)

Speccy is a Sinclair ZX Spectrum home computer emulator. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers. Before running Speccy, make sure that you place the following Spectrum system ROMs onto your SD card: ZXS48.ROM ZXS128.ROM ZXS128TR.ROM TRDOS.ROM Changes: * Fixed audio. * Added on-screen modal buttons. * [&hellip

https://market.android.com/details?id=com.fms.speccy

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Snes9x EX v1.4.0 (SNES emu for Android)

Emulator for the SNES/Super Famicom based on Snes9x 1.43. Snes9x EX is properly licensed and the author will also answer questions related to this app on the official Snes9x message boards. Features: * Accurate emulation and similar compatibility to Snes9x 1.43 on the PC * Full quality 44KHz stereo sound * Supports games in .smc, .sfc, .fig, and .1 formats, [&hellip

https://market.android.com/details?id=com.explusalpha.Snes9x

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HexGlass v1.0.0.0 (Pandora Game Port)

HexGlass is a Tetris-like puzzle game where 10 different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks. Completing any row causes those hexagonal blocks to disappear and the rest above move downwards. The blocks above gradually fall faster and the game is over when the screen fills up and [&hellip

http://repo.openpandora.org/?page=detail&app=hexglass-app

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WoopsiGfx v1.4 (NDS misc)

WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box. Changes: – Animation::play() [&hellip

http://forum.gbadev.org/viewtopic.php?t=17342

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Woopsi v1.3 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. You can find a complete changelog in ant512’s Blog here or directly here: Fixes: – Label and TextBox are more efficient when rendering text changes. – Removed unused GLYPH_MAP_SIZE constant from fontbase.h. – Header file in template moved into [&hellip

http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=90

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