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SmartLink v0.1 (Android Application)

Smartlink is an open source project trying to improve the user experience for advanced usage scenarios of a mobile phone and is targeting the Android platform. Smartlink is about making our mobile device acting a little bit more like a human secretary by learning personal associations of words (like “Maria” or “KDE homepage”) with semantic data (like a corresponding contact [&hellip

http://code.google.com/p/smartlink/

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Shuffle v1.0a3 (Android Application)

Shuffle, a personal organizational tool, styled around the Getting Things Done methodology. Shuffle is a dumping ground for ideas and tasks. It lets you rapidly create and organize your actions, relieving you of the stress of trying to remember everything you need to get done. Since Shuffle is a mobile application, you will have it with you where ever you [&hellip

http://code.google.com/p/android-shuffle/

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iPokeReval v1.0 (iPhone Application)

This project allows a user to enter two Texas Hold’em poker hands and see how often each wins. The community cards can optionally be exposed to see how the results change. Two number are displayed per hand, the first is the win % (these may sum to less than 100% due to split pot options). The second is the pot [&hellip

http://code.google.com/p/ipokereval/

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iCube v0.2 (iPhone Game)

iCube is a native OpenGL ES game developed for iPhone and iPod Touch. You can play Rubik’s Cube on your iPhone now. Changes: new application icon new cube color undo/redo feature cube sloved checking time mode/non time mode setup page and about page support cube size 2x2x2 ~ 4x4x4 game state reserved except reboot or respring. support screen capture flickering [&hellip

http://code.google.com/p/iphone-icube/

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Oolong Engine v2.02 (Alpha) – for iPhone SDK Beta 5 (iPhone SDK)

The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. Features: OpenGL ES 1.1 support with extension handling Math library that supports fixed-point and floating-point calculations with an interface very similar to the D3D math library Support for numerous [&hellip

http://code.google.com/p/oolongengine/

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