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iQuran v1.06 (iPhone misc)

iQuran – the Mobile Quran (Koran/Coran) Recitation software for iPhones and iPod Touch.

iQuran offers its users the Complete Quran in Arabic along with its various translations. Specially designed to allow easy reading with easy scrolling, iPhone style. With excellent built-in audio capabilities, iQuran utilizes these to provide a very satisfying recitation playback experience, with verse for verse recitation along with auto-scrolling and verse highlighting.

http://www.guidedways.com/mobile/iquran/download_iquran.php

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Placamaster 68k v1.30 (Genesis misc)

tomman has relased an update to his “Venezuelan license plate generator” for the Genesis/MegaDrive.

Changes:

– Full code rewrite in the latest and greatest BasiEgaXorz version (1.24_rev3):
+ Plate generation engine and customizer module 99% free of nasty bugs
+ Rewrite using subs/functions – up to 5% slower, but easier to mantain
+ Replaced most string handling functions (Left$/Mid$) by direct string array handling – faster and less prone to crashes
– NEW: You can now select the state for MINFRA plates with custom serials! Or if you want, you can still use state autodetection, based on the plate’s serial (now plate-type dependant)
– Now customized serials (and those from plates shorter than 7 characters) are perfectly centered into the plate
– Customized serials max length now depend on the plate type
– Fixed a minor bug in plate information: Miranda/Merida state plates were being detected with the “wrong” state (crossed wires
– Minor fixes here and there for minimize those annoying “artifacts” on scene “transition”/drawing routines
– Minor redesign to the font used to draw plate serials: more cleaner and rounder

http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=442

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GPU v0.0.5 (XBOX 360 misc)

tmbinc has updated his GPU library.

Release notes:

First, here are the promised slides for my Breakpoint 2008 presentation about “Gaming Consoles for demosceners”: breakpoint-2008-slides.pdf

Then, I’ve updated my GPU library a bit. The biggest thing was a rewrite of the interface, so now it’s all encapsulated into a nice API. I’ve also added some features (stencil buffer ops, drawing with index buffers), and fixed a LOT of bugs (for example vfetch patches on more complex shaders). The updated GPU library, included the mentioned “spinning cube” example, is available.

Also, I’ve ported some existing code to my library. A simple test scene looks like this:

This is a per-pixel lighting shader with stencil-based shadow volumes – and obviously 3 cubes. I thought it looked nice enough to put it here.

http://debugmo.de/?p=65

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