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Tilting Labirinth v0.2b (NDS Game)

In Tilting Labirinth you have to get to the end of each level while avoiding red blocks and collecting green fruits. There are also other things like water. The game itself is controlled by DSMotion but Dpad works as well.

Changes:

* Should work with R4
* Updates in gfx (animated tiles etc.)
* Add saving time in each map
* Better colision (should not stop in a wall)
* Much better menu (looks kinda creazy :P)
* Much better controling without DSMotion (now using stylus)
* and fixed some other bugs

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PocketSNES v6.3 (SNES emu for GP2x-F200)

HeadOverHeels modified Reesy’s PocketSNES.

Changes:

– Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible.NO more hangs in F200 with sound frequencies.
– 256×240 games resolution problem have been fixed.Super Mario World PAL for instance.
– I have compiled a version where i have changed SPC700 ASM (Notaz) to C. This new C version is more compatible (Terranigma sound now works) and speed diference is minimun.
– Some changes i don’t remember

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GoSub2 (Build 51) (A2600 Game)

GoSub2, the successor for GoSub has been updated… Build 51 is out!

Release notes:

Well, I’m up to 19 levels, the # that the original GoSub had, but with 32k, I’ll be putting way more. One thing concerns me, though. Bank 4 has 1,887 bytes left even though it has 20 playfield commands in it. How is that right? And bank 8 only has 2,079 bytes left instead of 3,796. Is that due to the Superchip, or is it weird? Well, anyway, to play the mazes, use the level select code (fire + right to choose a level). Levels 16-19 are the newest ones.

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Cave In (RC 3) (A2600 Game)

Atarius Maximus has released the third release client of his game “Cave In”, which previously made it in the news as “Adventure Game”. The game is pretty complete.

Release notes:

Edit: I fixed a bug in the RC3 release and reposted the bin. Note: Instead of pushing fire on the level select screen to start the game, push right on the joystick. This was necessary because a fire button push on the titlescreen also registered as a fire button push on the level select screen, automatically starting game 1. I’m not sure how to get around that problem just yet.

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PSPZX81 v1.1.0 (ZX81 emu for PSP)

PSPZX81 is a Sinclair ZX81 emulator for PSP.

Changes:

– IR keyboard support !
– Now compatible with custom firmwares 3.x and PSP-slim
– New graphics
– Display and save thumbnail images for each save state
– New render mode (fit height and fit) using GPU
– New psp clock option (it can now run at 133 Mhz)
– New speed limiter function
– Add option to display fps rate
– Add a simple intro splash screen
– Emulator menus reorganisation (new menu for settings)
– Add help menu
– Add keyboard change skin option
(you can add your own virtual keyboard images in the graphics directory).
– Multiple keyboard mapping feature (Thanks to Pou-chan)
You can now toggle between three differents keyboard mapping using
L/R Trigger keys
– Option to prevent the blue led to be displayed when
L or R are pressed
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix in program file requester

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