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Unnamed Scrolling Game WIP (A2600 Game)

Quote: This is a scrolling game where you fly through an opening in each force field. The force fields are blue right now, but I’ll probably change the color to something else later. If you miss an opening and bust through a force field instead, the energy bar will decrease. The scrolling will become faster if you press and hold … Read more

http://www.atariage.com/forums/index.php?showtopic=127258

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Volume Shadow Demo v1.3.0 (NDS Techdemo)

This little NDS program demonstrates some of the hardware’s graphics capabilities. The demo shows how to use a bunch of NDS features and some otherwise handy code, like: – Hardware volume shadowing – A mini-tutorial is included in the readme! – Motion blur with video capture, using only one VRAM bank, at 60 FPS – Hardware lighting, texturing, fogging, antialiasing … Read more

http://forum.gbadev.org/viewtopic.php?t=12873

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PNGU v0.2b (GC misc)

PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format… Features: It’s based in libpng … Read more

http://wiibrew.org/wiki/Development_Applications/PNGU

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