Latest News

Amiga Boing v2.0 (Atari 2600 Techdemo)
Amiga Boing shows a classic bouncing Amiga-Ball on your Atari 2600.This one does 'realtime' calculations as well. Here's the updated version BTW!In this version (AmigaBoing2_0.bin) you can:- steer a little bit left/right.- influence and even reverse gravity (up/down)The spin and horizontal speeds are randomly changed on wall bounce.I have also included an experimental flicker version.The final version (not this version) will have an easter egg.enjoy... - Davidhttp://www.atariage.com/forums/index.php?showtopic=58521 Read more
Jetman (Atari 2600 Game)
Image provided by: UnknownA new mingame for the Atari 2600 called"Jetman". This game is already a bit older (released in early May, but i somehow did not recognized it). Author notes:I have attached the ROM (and source code) for my second Atari 2600 1K minigame to this message. The idea for this game came about while I was working on a new missile routine for Hunchy. The actual game was inspired by JetPac on the VIC 20 (and other platforms). The aim is simply to collect fuel for the rocket ship, and avoid the missiles. The controls are left/right and thrust (fire button).I didn't have space for a score or energy indicator, so the sky is used instead. The height of the sky indicates your energy level (you die when the sun sets), and the colour of the sky indicates the game level. There are 16 levels in total, and the sky colour changes every second level. The number of missiles, and the quantity of fuel that you need to collect increases on every level.Anyway, let me know what you think. I'm not sure that the gameplay is quite there yet, so if you have any suggestions then I will be happy to hear them.Chrishttp://www.atariage.com/forums/index.php?showtopic=69026 Read more
GBAX 2005 results (misc)
The recently held GBAX 2005 is over for a while now and finally the results are out too. For more information check the link below.http://www.gbax.com/gbax2005/GBAX2005rr.html Read more
Pixie (Beta 2) (PSP Application)
This is the third release of Sasq's ebook reader. After the first alpha and beta 1, here is beta 2 now with the following changes:New font handling, reader tries to find best available fontsFont and size changable runtimeBetter conversion toolsKeymapping completely configurableBookmarks Set&Go functionshttp://emuholic.emuboards.com/... Read more
PDRC #3.33 – Deadline reminder – One week left (misc)
There is now ONE week left for the fifth PD Roms Coding Competition. Fore rules etc please check the link below. If you have not started yet, it might be a good time :) It's a themed topic competition but even a not very skilled coder should be able to create an entry in a few hours :) First Prize is a GameKing with few games.http://www.pdroms.de/pdrc3_33-rules.php Read more
PSPuzzle v0.7 (PSP Game)
Ampage comes up with an improved version of his PSPuzzle game.ADDITIONS:Animated sliding tiles.Random puzzle generator.Time keeping.KNOWN BUGS:After an hour of play on one puzzle, the timer starts to display funky results (like negative times)… will fix in next update.Apparently people have noticed home button crashes... I have not experienced any, but will keep a look out.PLANNED ADDITIONSPAUSE functionsLoad/Save.Sound.More/Better graphics. (including graphical puzzles)http://www.dcemu.co.uk/vbulletin/showthread.php?p=38242 Read more
PSP Weather v1.05 (PSP Application)
As pre-announced today morning, the author of PSP Weather released v1.05 with the following changes and fixes:pspWeather v1.05 released! Source code is also included as promised (sorry it's nothing special, looks sloppy).It's been brought to my attention that using menu to exit sometimes doesn't work. Please use the 'O' button to exit the weather application until I pinpoint the problem. Menu button disabled in 1.05.Do not rename the folders for pspWeather. It will not read the config file if you do so, this will be also looked at in a later time. Sorry about the inconvenienceSorry for the extremely plain website, I'll make something nicer laterhttp://mcdongle.i8.com/ Read more
GP32 MAME v1.3 (Arcade emu for GP32)
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it's official page. The changes are:New MAME GP32 1.3:By TheGrimReaper (thank you for all your hard work!!!):Support for 22 vector Atari games: Asteroids (rev 1), Asteroids (rev 2), Asteroids Deluxe (rev 2), Black Widow, Battle Zone, Battle Zone (alternate version), Gravitar, Lunar Lander (rev 1), Lunar Lander (rev 2), Major Havoc (rev 2), Major Havoc (rev 3), Major Havoc (Return to Vax), Quantum (rev 1), Quantum (rev 2), Red Baron, Space Duel, Star Wars, Tempest (rev 1), Tempest (rev 2), Tempest (rev 3), Tempest Tubes, The Empire Strikes BackSupport for 5 Centipede hardware Atari games: Centipede (rev 2), Centipede (rev 3), Millipede, Qwak (prototype), WarlordsSupport for a new System 1 Atari game: Peter Pack-RatImprovements in the analog controls supportSound streaming: Some errors captured to be able to run all games with"Not Emulated"sound optionMultiplayer improvementsSmall changes in the frontendGauntlet: Improve the display of the game, part of the screen was missingMissile Command: Improve the controls by correcting Up/Down and changing the order of the Fire ButtonsBy Franxis:M6809 and Z80 emulators optimizedM68000 optimized and the timing has been tricked to gain some speedSound streaming: RC Filter removed to gain speedYM2203 emulator: Sound gain and volume corrected in several drivers to be more clear (taken from MAME 0.37)Psycho Nicks Oscar&The Real GhostBusters: Added sound (taken from MAME 0.35b1). However there are problems with new joystick controls code and Psycho Nicks Oscar is slowed a lot when a direction in the pad is pressedArkanoid: Controls correctedDefender: Change direction with L buttonEmulator compiled with DevKitARM r13. Compilation parameters optimizedBetter control of underclock for normal CPU's and audio CPU'sBy TheGrimReaper and Franxis:A new option to save the emulator configurationshttp://www.talfi.net/gp32_franxis/ Read more