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Donkey Kong II (26-09-2008) (NDS Game)

Martinkool released a remake of Donkey Kong II (Game&Watch). Release notes: Donkey Kong II, my all time favorite Game & Watch, is here for the Nintendo DS.It’s not finished, you can’t die, and it is probably loaded with bugs. But I loved this game so much that I just had to have it for my DS. Thanks to www.ds-scene.com / [&hellip

http://www.martinkool.com/dk2

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txt-read v1.1 (Wii Application)

txt-read is a simple text reader app for the Wii. It can read any file stored in plain text format. It uses the Wii’s console, and has all the features you would expect from an app nowadays (Wiimote, Front SD, and Homebrew Channel support). Changes: Proper main menu, credits, fixed some bugs, added saving of certain settings, libwiiupdate, USB Keyboard [&hellip

http://wiibrew.org/wiki/Txt-read

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Xsystem v0.1 (NDS Application)

Xsystem is a filebrowser by hacker013. Release notes: I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage. Know bugs: Keyboard is not drawn properbly. It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.) Enter help to see all commands. Please give good feeadback

http://forum.gbadev.org/viewtopic.php?t=16084

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iLife PSP v1 (PSP Application)

iLife by C.Ronoldo_13 is a file browser, launcher and media player application for PlayStation Portable. Quote: 3 languages: Spanish, English and French. Visually attractive browser. Plays Mp3, OGG and ATRAC3, gives information on the song, like Artist, Title … Supports images as PNG and JPG. Run-ISO, CSO, and probably DAX. (PSX games yet to go) Run-PBP, PRX and ELF. Extract-ZIP [&hellip

http://www.todopsp.com/foros/showthread.php?t=94687

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Woopsi v0.34 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. Changes: – Fixes: – All gadgets have protected copy constructors. – Added destructor to DimmedScreen class. – Replaced SuperBitmap::drawLine() with a function that works correctly. – Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack. – Fixed [&hellip

http://sourceforge.net/projects/woopsi

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