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Weather Wallpaper v0.35 (PPC Application)

Weather Wallpaper is a mortscript that changes S2U2 wallpaper based on current weather condition. Now there is support for Weatherpanel, HTC Weather, and the original Yahoo feed (based on notiweather script). Release notes: A slight modification to the script that will hopefully fix some of the refresh issues. I have ran this for a week and have not encountered coming … Read more

http://forum.xda-developers.com/showthread.php?t=390841

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Complete GP2x v4.1 Firmware Source Code (GP2x misc)

Quote from Orkie: Senor Quack has discovered that GPH released the complete 4.1 source code on the sly. They didn’t tell anybody! The menu code is even available now. I don’t know if they intended for that, they’ve always been pretty anti releasing it before, but now we have it regardless. Sources: http://dev.gp2x.com/files/sources/

http://www.gp32x.com/board/index.php?showtopic=43043&view=findpost&p=626458

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WiiMU v1 (Wii Application)

WiiMU is a PoC “Channel Launcher” app for the Wii. It eventually aims to completely replace the System Menu in functionality. At the moment it is quite far from that goal, but it does have a start. It currently: * Lists all installed Channels. (Does not include those with only a ticket) * Allows selection of the Channel to load. … Read more

http://www.wiibrew.org/wiki/Homebrew_apps/WiiMU

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Fcalc v0.2 (GP2x Application)

Flynn has updated his calculator application for GP2x. Changes: – works for GP2X F200 f/w 4.1.0 – not tested with 4.1.1, but should work – TouchScreen fixed – MAY work with 4.0.0 (can’t test anymore) – correct general structure (pure C project, fixed names etc) – sound keys -/+ added – add 3 missing functions : modulo, fix & float … Read more

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2645

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Boxed In DS WIP (15-07-2008) (NDS Game)

Pragum Vohra is working on a Vexed style puzzle game for Nintendo DS. There is a 10×8 grid with various boxes. Use the stylus to drag the boxes around the level. You can drag left and right, but gravity will bring the blocks down (or up if there are anti-gravity blocks in the level). The goal is to remove all … Read more

http://forum.palib.info/index.php?topic=5223.0

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