News

PSPlayer v2.0 (PSP Application)

Nugi released PSPlayer, a video player for PlayStation Portable.

Features:

– Based on FFMPEG nearly latest source(svn rev. 14728).
– avi/mov(mp4) containers supported. No container specific limitation.
– Video codec : Mpeg4 video(xvid etc), Mpeg4/AVC(h264) supported. (HW accel only)
– Audio codec : AC3, MP3, AAC supported. (MP3/AAC are HW accelerated.)
– Subtitles are supported. (smi, etc. through mplayer subreader.c and custom rendering of subtitles.)
– Supports B-frames in H264.
– audio 8-48kHz sampling rate supported. (linear resamling to 44kHz used in PSPlayerMT)
– Real-time volume boosting(1-20x). Apart from system volume. (Can be used for Replay Gain. Of course by hand not automatically.)
– Super high quality custom YUV rendering using PSP video acclerator. Precise color conversion. Deblocking in chroma channels. (from PSPlayerMT)
– Fast avi loading by optimizing index loading.
– Max video resolution. 480×272. (PSP HW codec library does not support higher resolution. maybe)
– No restriction in framerate.
– Buffering mechanism used in PSPlayerMT. (but extreamly reduced buffer size.)
– FF/Rew supported.
– Using internal bookmark mechanism, resuming supported.
– Async reading of video files. Less memstick access.
– usbhostfs, nethostfs supported. (first should be enabled using irshell. etc.)

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Brakkens Blogcast Number 3 (misc)

Brakken ( http://www.tehskeen.com ) speaks out about (homebrew)scene issues once again.

Content:

Description:
7zip archive includes a MP3 file. Quote Brakken: It’s that time again! Blogcast #3 has been released. In this cast I cover lame kids these days and their so called “gamer” tag, Wraggster’s stupidity, GBATEMP morons and the Nintendo Wii Backup Loader. Get r’ Downloaded!

Someone tried to take the blogcast down severall times, so far it only survived on the Eurasia servers, which unfortunatly requires registration.

Brakkens Blogcast only represents Brakken’s views. The only thing we have listen to and agree with is the critism about DCemu, but would have probably choosen different words 🙂 For the rest of the content we can’t say or confirm anything.

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BuscaminasDS v1.1.2 (NDS Game)

Alber_h has updated his Minesweeper clone for the Nintendo DS.

Changes:

Fixed bug that made the records did not keep well. If you already downloaded the game, find the “buscaminasDS.rec” in the directory where you installed it and delete it before using the new version.

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Slide Helper v1.07 (Symbian OS Application)

Slide Helper is an application for Nokia N95 and Nokia N95 8Gb with Symbian OS.

Functions:

– Hangup at the closing of sliders
– Headset detection
– Callback with selected key
– Lock keypad at the closing of sliders
– Shutting down the screen lights at the closing of sliders
– Lock keypad without messages and questions
– Unlocking the keypad at the opening of sliders
– Blocking unlock the keypad at the opening of sliders
– Blocking screensaver at the opening of sliders
– English and Russian interface
– Sounds at the opening/closing of sliders
– Autostart

Changes:

+ Turn on loudspeaker at the opening slider down (multimedia keys)
+ Start multimedia player at hte opening slider down
+ Backlight will turn off with system settings during call
* fix of open slider sound
* fix of callback crash with hidden caller

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Armageddon Complex v0.2 (Atari 2600 Game)

A sci-fi adventure game by jrok set on a space station filled with evil mutants and robots. Your goal will be to locate the station’s death ray and disable it before the bad guys use it to destroy mankind.

Release notes:

I went with 32K supercharger and the standard bB kernel here, so I can try to squeeze in as many variables as possible. Here’s what I have so far:

– A game world with four rooms, arranged horizontally
– Two types of playfield objects: Walls (which you bang into) and Teleporter Pads (which you use to teleport between decks)
– The Player character can move left and right, duck and use a Teleporter Pads by pressing fire when he’s standing on one.
– Two monsters roam the upper and lower decks. For now, they just move in one direction until they hit a wall, then turn around. Both monsters are “persistent” in that their position in the game map and their collisions are constantly tracked. So, when a monster bangs into a wall in the unseen room next door, he will still turn around and head back the other way.

Since this is my first attempt at a homebrew, feedback and ideas (EDT: and bug reports!) would be greatly appreciated. I’m also documenting my development process at my atariage blog, and will continue to post new mini-builds there as I go forward.

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DSwiki v0.1 (NDS Application)

DSwiki is an offline viewer for Wiki markup, for example for the Wikipedia, Wikibooks, Wiktionaries, …

Changes:

– The program now expects a folder called dswiki in the root directory. All dump files should be moved into it (suggested by Sphere).
– I exchanged the main 6x12px Terminus font with a slightly higher font from the UCS-fonts collection. This will allow better typography (bold,italic) in future releases.
– The font is an real frankenstein’s monster (patches from very different sources ), but now it displays a glyph for nearly all unicode characters. Credits will be given at a later time, when I consider it stable.
– Pressing Select brings you back to the selection of the wiki (also suggested by Sphere).

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Dungeon (RC4) (A2600 Game)

Dungeon is a dungeon game for Atari 2600.

Release notes from s0c7:

F4 should work. Dungeon doesn’t use a SuperChip.

I believe I have discovered the cause of the remaining jitter. This version should (hopefully) remedy that once and for all (be sure to let me know if you see any and what was going on at the time).

Thanks to everybody who has helped root out all the little annoying glitches along the way!

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