Latest News

PDRC #3.33 – Deadline reminder – One week left (misc)
There is now ONE week left for the fifth PD Roms Coding Competition. Fore rules etc please check the link below. If you have not started yet, it might be a good time :) It's a themed topic competition but even a not very skilled coder should be able to create an entry in a few hours :) First Prize is a GameKing with few games.http://www.pdroms.de/pdrc3_33-rules.php Read more
PSPuzzle v0.7 (PSP Game)
Ampage comes up with an improved version of his PSPuzzle game.ADDITIONS:Animated sliding tiles.Random puzzle generator.Time keeping.KNOWN BUGS:After an hour of play on one puzzle, the timer starts to display funky results (like negative times)… will fix in next update.Apparently people have noticed home button crashes... I have not experienced any, but will keep a look out.PLANNED ADDITIONSPAUSE functionsLoad/Save.Sound.More/Better graphics. (including graphical puzzles)http://www.dcemu.co.uk/vbulletin/showthread.php?p=38242 Read more
PSP Weather v1.05 (PSP Application)
As pre-announced today morning, the author of PSP Weather released v1.05 with the following changes and fixes:pspWeather v1.05 released! Source code is also included as promised (sorry it's nothing special, looks sloppy).It's been brought to my attention that using menu to exit sometimes doesn't work. Please use the 'O' button to exit the weather application until I pinpoint the problem. Menu button disabled in 1.05.Do not rename the folders for pspWeather. It will not read the config file if you do so, this will be also looked at in a later time. Sorry about the inconvenienceSorry for the extremely plain website, I'll make something nicer laterhttp://mcdongle.i8.com/ Read more
GP32 MAME v1.3 (Arcade emu for GP32)
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it's official page. The changes are:New MAME GP32 1.3:By TheGrimReaper (thank you for all your hard work!!!):Support for 22 vector Atari games: Asteroids (rev 1), Asteroids (rev 2), Asteroids Deluxe (rev 2), Black Widow, Battle Zone, Battle Zone (alternate version), Gravitar, Lunar Lander (rev 1), Lunar Lander (rev 2), Major Havoc (rev 2), Major Havoc (rev 3), Major Havoc (Return to Vax), Quantum (rev 1), Quantum (rev 2), Red Baron, Space Duel, Star Wars, Tempest (rev 1), Tempest (rev 2), Tempest (rev 3), Tempest Tubes, The Empire Strikes BackSupport for 5 Centipede hardware Atari games: Centipede (rev 2), Centipede (rev 3), Millipede, Qwak (prototype), WarlordsSupport for a new System 1 Atari game: Peter Pack-RatImprovements in the analog controls supportSound streaming: Some errors captured to be able to run all games with"Not Emulated"sound optionMultiplayer improvementsSmall changes in the frontendGauntlet: Improve the display of the game, part of the screen was missingMissile Command: Improve the controls by correcting Up/Down and changing the order of the Fire ButtonsBy Franxis:M6809 and Z80 emulators optimizedM68000 optimized and the timing has been tricked to gain some speedSound streaming: RC Filter removed to gain speedYM2203 emulator: Sound gain and volume corrected in several drivers to be more clear (taken from MAME 0.37)Psycho Nicks Oscar&The Real GhostBusters: Added sound (taken from MAME 0.35b1). However there are problems with new joystick controls code and Psycho Nicks Oscar is slowed a lot when a direction in the pad is pressedArkanoid: Controls correctedDefender: Change direction with L buttonEmulator compiled with DevKitARM r13. Compilation parameters optimizedBetter control of underclock for normal CPU's and audio CPU'sBy TheGrimReaper and Franxis:A new option to save the emulator configurationshttp://www.talfi.net/gp32_franxis/ Read more
ngPsp v1.3 (NGPC emu for PSP)
Nexis updated his NeoPop port for the PSP. NeoPop/ngPSP is a Neo Geo Pocket (Color) emulator. Changes:.) Speed improvements (listed below).-- Some games are now running at 30-35 FPS with a frameskip of 1 (at 333Mhz).-- Puzzle Link 2 now runs at 45-60 FPS with a frameskip of 4 (at 333Mhz)..) Allow for a few instruction runs before checking timmers/triggers (vblank&interupts)..) Added in a faster FETCH8 by making a special case mem read to check the rom space first..) Added a Load24 and write24 to mem.c to speed up the fetch24 function..) A color bug in B&W games was fixed..) Added a key configuration menu (button config is saved to memstick).http://emuholic.emuboards.com/... Read more
PSPaint v0.02 (PSP Application)
Aerol33t released v0.02 of his paint program for the PSP. Changes:Simple GUI addedCircle Tool addedPencil tool now works correctlyChanged background/foreground to match traditional paint appshttp://www.pspupdates.com/forum/showthread.php?t=5391 Read more
Knot (GBA Techdemo)
Image provided by: PeterPeter sent me"Knot"which is: (author's words now:)This demo uses mode 1 and shows a flatshaded rotating knot with about 250 faces. It uses some fake lighting (triangle z-depth multiplied with some magicnumber used as color) and Z-Sorting. The glow at the bottom is achieved with an alphablended object. The 3D object is rendered first into an offscreen buffer, gets then converted into a tileset and directly stored in videoram. Everything is written in C. Hold -A- button for some special fx, heh. Tested with no$gba and on hardware.http://www.console-dev.de/demos/index.html Read more