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PS2 Hacking System in Development (PS2 misc)

LBGSHI posted news about a PS2 Hacking System which is in development. Check out the link below for his full statement. Quote: For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The … Read more

http://forums.ps2dev.org/viewtopic.php?t=11260

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libpng v1.2.33 (PS2 misc)

ragnarok2040 has updated the libpng library port to PS2. Release notes: I’ve updated the libpng port to 1.2.33. I uploaded a tarball of the source and a patch to update the current port to 1.2.33 to http://homebrew.thewaffleiron.net/ragnarok2040. The tests in pngtest.c passed and gsKit’s png-texture example worked fine. You should make sure previous header and library versions of libpng aren’t … Read more

http://forums.ps2dev.org/viewtopic.php?t=11254

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zlib v1.2.3 (PS2 misc)

ragnarok2040 has updated the zlib library port to PS2. Release notes: I updated the zlib port to version 1.2.3. It’s at http://homebrew.thewaffleiron.net/ragnarok2040. I made a patch as well so updating the svn repository should be easier. Not much work was really needed except for reorganizing the directory structure of the files and copying over the Makefiles from the old port.

http://forums.ps2dev.org/viewtopic.php?t=11247

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Playfield Death Ray (Atari2600 Techdemo)

jrok released a techdemo. Quote: So, I’ve been working on designing some routines that use the playfield to draw laser beams that can destroy playfield-drawn terrain. Enclosed is my first effort, which I think could do with a lot of improvement. It its current state, my death ray does the following: – Calculates the playfield position of the sprite from … Read more

http://www.atariage.com/forums/index.php?showtopic=134333

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