Latest News

PDRoms Coding Competition 2.5 – Rules

Another coding competition organized by PDRoms. Here we go:Your goal is to greate a”Game&Watch”style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) logo. Deadline is Sunday, 4th July, 2004 at 23:59 GMT +1. 1st prize is a NGPC with 7 games. Allowed systems are: Gameboy Classic, Gameboy Color, Gameboy Advance, GP32, … Read more

By · 0 comments
BOR Beta 6 (GP32 game port)

TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes: +Reset from main menu now fixed+Auto loading of pak file if only one file is specified in the paklist.txt file+Fixed error with sprite loading if sprite file does not exist … Read more

By · 0 comments
Texel Engine (GBA techdemo)

Andreas Timmermann sent a texture mapping demo (realtime) to the guys at GBAdev. It demonstrates the difference between linear- and perpective mapping. You can get the download at GBAdev.http://www.gbadev.org/

By · 0 comments