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Time Baby v11b (PSP Application)

Art updated his clock/time application “Time Baby”. Changes: – Implemented Flamez PSP fire effect demo by Midnight, optimised and ported to PSP by Fanjita, modified for use with PSP graphics library, and variable positioning by Art. – Fixed display bug when resuming from standby. – Improved font for time announcement duration setting screen. – Intro sequence is slightly faster than … Read more

http://forums.qj.net/showthread.php?t=135621

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AmplituDS v3.1 (NDS Game)

You are in control of the ship. You can move it left and right, to let it hover over another lane. In the picture above, for instance, the lanes are coloured red, orange and blue. When hovering over one of these lanes, you will notice dots on them. On the blue lane for example, you see them being yellow. Those … Read more

http://amplituds.drunkencoders.com/

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ScummVM DS v0.11.1 (Beta 1) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Since there were bugs found in a few of the ScummVM … Read more

http://forums.scummvm.org/viewtopic.php?t=5236

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OpenTTD DS (Alpha 5) (NDS Game Port)

The Nintendo DS port of Open Transport Tycoon Deluxe has been updated – This version comes mostly with sound effects and a few other fixes/features. As usual any bug reports are very welcome. Changes: based on r12083 Major new feature: stereo sounds effects! Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes … Read more

http://www.tt-forums.net/viewtopic.php?f=33&t=35306&st=0&sk=t&sd=a

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PocketNES (20-02-2008) (NES emu for GBA)

Dewit has updated PocketNES once again. It’s considered a buggy alpha, so use it with cautation. Fixed bugs * Less crashes when using compressed roms New Features * Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario … Read more

http://www.dwedit.org/dwedit_board/viewtopic.php?id=345

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Virtual Dieter (Build 7) (A2600 Game)

Dodge the food coming at you. If you touch a food, your stomach grows bigger. You get one point for each group of food you let pass to the other side. The game ends when your stomach gets to the other side of the screen. Changes: Problem solved, sprite redesigned.

http://www.atariage.com/forums/index.php?showtopic=119731

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