News

iLife PSP v2 (PSP Application)

iLife is a file browser, launcher and media player application for PlayStation Portable.

Changes:

-Create your password, login and select your language (the password by default is “ilifepsp” )
-The CPU speed depends on CPU.conf
-As file menu, delete files and folders, rename files and folders, create folders and cut and paste files only.
-iLife Update avalaible.(It doesn’t work yet correctly)
-Autoboot to iLife PSP.
-Added Chat and CPU settings.
-Bugs fixed.
-The time is fixed too. Now you can see the seconds and the date.
-System information improved, now you can see some informations in MB
-As regards playing songs and and loadings files:
Load PSX games at format .PSX (only officials PSX GAMES)
Read texts(still BETA)as txt,log, pdf,htm or php.
Loading Lua and prx files fixed.
BMP format is included . Now you can rotate the images.
PLayings songs improved. CPU Speed is reduced, Ogg files fixed. R and L to play the next song or to play the pevious song . When song is finished, the next plays. Now you can see the percentage and the Songtime.
You can browse images while you are listening to music
Write the name for the captures.

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Jelly Clock v1 (PSP Application)

Art released Jelly Clock.

Release notes:

Just a little demo of the Jelly Physics library by Walaber, ported to PSP by Drakon.

Although only a demo, there should be some improvement to come. Thanks to Drakon & Slasher for giving me some tips regarding the Jelly physics library.

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GeoDS (WIP) (NDS Apllication)

CyBeRCeD is working on GeoDS for Nintendo DS.

Release notes:

My new project is Geodis. this homebrew is actually an application to increase awareness of the department of France. Of course, later there will be a kind of test where we must guess the name of the department displayed.

In the meantime, I will let you test and I await your impressions and ideas.

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DEMOTEV (20-11-2008) (GC Demo)

DEMOTEV is a GameCube demo by GranDFrère.

Quote:

With DEMOTEV, I wanted to associate light and texture, because in fact I knew the light by using vertex and display textures, but I could not combine the two. This is where the VTE: The VTE can combine ( “mix”) color information or not with a texture and / or combine texture with a texture (multitexturing).

It also plays well with the color and alpha of a textured surface with color and alpha of a colored surface. Background: alpha is the degree of transparency or opacity of a color. It can make 16 combinations (Stage) but only a multitexturing 8 textures. But it is enough.

In short, using operators, parameters, type of matrix, sources texture coordinates we do what we want the texture. As with Open GL. This demo is not multitextures and want a reason to use this possibility. I had already made a demo showing a cube with different textures simultaneously, but it was not multitextures as I had announced. I was wrong.

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Scrolling (20-11-2008) (GC Demo)

Scrolling is a GameCube demo by GranDFrère.

Quote:

With Scrolling, I had to manually create the characters leaf small squares method “old school”, and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table).

At the beginning it should be a scrolling, but it has become over time an auditor modeling characters. That is why it is a “rotation character”, “transparency” and “display vectors” that shows the normal.

You can also manipulate the camera you see that light is before the character and act from behind it.

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REminiscence v0.83 (Wii Game Port)

REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.

Changes:

– Added sound, but laa-aa-aag

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BibleQuiz v0.4 (Wii Game)

BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.

Changes:

– Added highscore screen
– Highscore is stored (in xml format) on the SD card
– Added credits screen
– Added help (minus button) screen
– Added 10 music tracks
– Use freetype library as font render engine for screen (sub) titles.
– Content update:
* Added 170 english questions (8 topics)
* Added 100 dutch questions (4 topics)
* Added spanisch translation.

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Hold Plus v3.4 (PSP Application)

Torch has updated Hold Plus, it’s a Battery Saver Plugin for PlayStation Portable.

Changes:

Fixed a problem caused by a faulty Hold switch in some PSPs. This made the CPU remain underclocked even after turning off the Hold switch.

The problem is the Hold switch doesn’t consistently return a pressed state. It sometimes rapidly fluctuates between an Off and On signal. If this fluctuation occurs within one iteration of the main program loop, it causes problems. Its not humanly possible to toggle the Hold switch so fast, but a loose connection can 😛

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DronS v1.4 (NDS Game)

DronS is a 3D Tron style game.

Changes:

+ Added mirror of the whole arena on the ground.
+ Mirroring got it’s own menu
+ Added “Player left!” message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations…]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated… (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses … if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files…
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the “Player joined” message, as it also told you that someone joined if he left
* After Playing online you’re getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit… I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
– LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
– Player limit set to 10 [Performance reasons… It was just too much ]
– Removed the keyboard code~ (Since its not used anymore)

Thanks to www.nintendomax.com for the news!

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WiiDoom v0.4 HBC (Wii Game Port)

Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.

Changes:

Thanks to everyone who responded to my request for testers. We’ve verified that this new package works great with the Homebrew Channel, so I’ve updated the zip file and put it out on the Google Code site (it’s still 0.4, since only the packaging changed). Thanks to everyone giving me such detailed info on the issue, I got it fixed much faster than I thought I would.

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