Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.
Release notes:
Just a new level added and minor graphics corrections. Now 50% of graphics are done (all upper floors).
Waiting your comments.
Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.
Release notes:
Just a new level added and minor graphics corrections. Now 50% of graphics are done (all upper floors).
Waiting your comments.
In Tilting Labirinth you have to get to the end of each level while avoiding red blocks and collecting green fruits. There are also other things like water. The game itself is controlled by DSMotion but Dpad works as well.
Changes:
* Should work with R4
* Updates in gfx (animated tiles etc.)
* Add saving time in each map
* Better colision (should not stop in a wall)
* Much better menu (looks kinda creazy :P)
* Much better controling without DSMotion (now using stylus)
* and fixed some other bugs
Morning Timer is an alarm clock application coded by Infantile Paralysiser.
HeadOverHeels modified Reesy’s PocketSNES.
Changes:
– Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible.NO more hangs in F200 with sound frequencies.
– 256×240 games resolution problem have been fixed.Super Mario World PAL for instance.
– I have compiled a version where i have changed SPC700 ASM (Notaz) to C. This new C version is more compatible (Terranigma sound now works) and speed diference is minimun.
– Some changes i don’t remember
Here comes a GL-Basic project, compiled for GP2x, by Achim called “Space Storm”..jpg)
Here comes an updated version of CFE…
Changes:
– Fixed a stupid bug with nethost in cfe_vsh that was causing to always connect to the computer ip address “192.168.1.2”.
This a Texas Instrument’s calculator game Pegs for PSP with authentic graphics feeling, converted to by Judas.
PReSS stands for Portable RSS. And that’s just what it is: an RSS reader for the Playstation Portable..png)
GoSub2, the successor for GoSub has been updated… Build 51 is out!
Release notes:
Well, I’m up to 19 levels, the # that the original GoSub had, but with 32k, I’ll be putting way more. One thing concerns me, though. Bank 4 has 1,887 bytes left even though it has 20 playfield commands in it. How is that right? And bank 8 only has 2,079 bytes left instead of 3,796. Is that due to the Superchip, or is it weird? Well, anyway, to play the mazes, use the level select code (fire + right to choose a level). Levels 16-19 are the newest ones.
Atarius Maximus has released the third release client of his game “Cave In”, which previously made it in the news as “Adventure Game”. The game is pretty complete.
Release notes:
Edit: I fixed a bug in the RC3 release and reposted the bin. Note: Instead of pushing fire on the level select screen to start the game, push right on the joystick. This was necessary because a fire button push on the titlescreen also registered as a fire button push on the level select screen, automatically starting game 1. I’m not sure how to get around that problem just yet.