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DiiLC v1.2 (Wii Application misc)

DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko’s savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert four DLCs (for US, EU, JP, and KR regions) and … Read more

http://wiibrew.org/wiki/DiiLC

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BootMii Configuration Editor v2.6 (Wii Application)

BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC. Changes: When BootMii Switch is active, a new option has been added – switch and reboot. This allows you to switch the directories around and reboot the wii immediately. USB2.0 Support (via IOS58). … Read more

http://wiibrew.org/wiki/BootMii_Configuration_Editor

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Kens Labyrinth v2.32LAB3D-SDL (Wiz Game Port)

Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was … Read more

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,480

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Kens Labyrinth v2.32LAB3D-SDL (Caanoo Game Port)

Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was … Read more

http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,491

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DaedalusX64 (Revision 567) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project. Changes: [+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options) [+] New DMA transfer mode using VFPU [+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch) … Read more

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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