Another coding competition organized by PDRoms. Here we go:Your goal is to greate a"Game&Watch"style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) …
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TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes:+Reset from main menu now fixed+Auto loadi…
Hooka conducted an interview with 'Nigel Brown'. He is the first person known to sell the modified chatboard for GP32.
Woogal made a kind of Notepad.exe for the GP32, which makes use of the modified chatboard! Thanks to GP32xfor the news.
Andreas Timmermann sent a texture mapping demo (realtime) to the guys at GBAdev. It demonstrates the difference between linear- and perpective mapping. You can get the download at GBAdev.
I had the pleasure to interview LordGraga just a few minutes ago. LordGraga develops homebrewn games for GBA and is the winner of the last held PDR Coding Competition.
Mirko released a techdemo showing the power of his latest SDK build. The demos shows, surprise, a"Rotating Tube with Music":)
Karthur has an own domain for his Wind-Ups project now. Wind-ups is a Desktop program for GP32 with file browser, gxb/fxe files launcher and gif viewer. From Wind-ups desktop you can easily launch any…
Aoyama made a another Connect 4 game for the GP32. Seems to be the third game of this kind for the GP32.
As most of you already recognized... there is a new design. With the new design we also got rid of the antileech-script, which was a bit buggy and caused problems to others. As the structure of the fi…