News

PSPedict v0.5 (PSP misc)

PSPedict is a general Japanese <-> English dictionary with many japanese Japanese entries. You can search in English via the On Screen Keyboard (OSK), or in Japanese using Hiragana / Katakana. It is also possible to search using Kanji from a Kanji Popup window, or when navigating through the Kanjidic fil. You can save and load found sets, and store up to 2000 entries in each of the four study lists.

Changes:

– New searchable dictionaries:
* Tanaka Corpus (divided into 3 parts)
* Kanjidic (for studying purposes)
* Surname (divided into 3 parts)
* Given female name (divided into 2 parts)
* Given male name
* Given name gender not specified
* Place names (divided into 4 parts)
* Railway Station
* Company name
* Organization name
* Product name
* Unclassified name (divided into 3 parts)
– Wrote the logic and added 300 kanji images. Help needed with completing the set!
– Fixed a bug. Now Edict icon is immediately seen in menu when used SKIP/Stroke count search.

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DaedalusX64 (Revision 558) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[!] Corrected regression from 540 that was breaking Megaman and GoldeEye’s menu.
[+] Added an exit dialog to return to the main menu (psppwner300)
[![ Continued WIP for removing unnecessary non native types in R4300 (we’ll see if anything gets broken..)
[!] Corrected regression in BranchZ that was causing issues in Glover (Corn)

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WiiMC v1.0.7 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

Ability to play virtually any video or audio format
DVD playback, with DVD menu support
Picture viewer
Music player
Online media support, courtesy of Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
Attractive libwiigui-based interface, designed with the Wii in mind

Changes:

IOS 202 support removed
USB 2.0 support via IOS 58 added – requires that IOS58 be pre-installed
WiiMC channel updated – requires IOS58 and does NOT require a cIOS to install. Thanks to megazig and svpe for help with this
DVD support via AHBPROT – requires latest HBC or latest WiiMC channel
Synced to MPlayer r31961
YouTube support (thanks to lukegb and ataraxis for some help)
Picture zoom, rotate, pan, auto-rotate via exif data (thanks ataraxis!)
Fixed seeking for local FLV files
Fixed black-screen video issue with videos having widths over 1024
Fixed playback of MKV files
New YUV->RGB conversion in TEV for videos up to 720p (thanks sepp256!)
Restrict video loading to 720p (1280×720)
Enable caching of DVD CSS keys. They are written to the ‘css’ folder (created automatically).
Fixed playback of files with mono sound
Fixed issue with HTTP over-buffering
Other minor improvements/corrections

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Python v2.5 v3 (Dingoo Linux misc)

Python 2.5 for Dingux!

Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to combine “remarkable power with very clear syntax”, and its standard library is large and comprehensive. Its use of indentation for block delimiters is unusual among popular programming languages.

Release notes:

* size is now only 30mb 🙂
* dynamically linked
* add to local/sbin/main the library searchpath: export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH

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GnuBoy4D v1.2 (GBC emu for Dingoo Linux)

GnuBoy4D for Dingux is a Gameboy and Gameboy Color emulator based upon GnuBoy.

Changes:

-bugfixes for save settings
-sound improved (if you use Scale2x -> use Frameskip … otherwise it’s too slow)

Plenty of Gameboy Color homebrew games can be found here at PDRoms, just browse around 🙂

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The Legend of Zelda – The Shards of Light (Demo) (NDS Game)

BassAceGold was working on a homebrew Nintendo DS Zelda game named “The Legend of Zelda: The Shards of Light”. He will not continue this project and released it now in an unfinished state.

I will not be continuing this project as explained in my previous post so here is The Legend of Zelda: The Shards of Light. Only one boss is partially coded, the graphics are incomplete and inconsistent, the music is unfinished, there are missing sounds, and plenty of bugs with debug menus and buttons intact. So really you can’t complete the game. You can walk around and explore levels and collect most of the items but that is about it. Just a really big demo.

To run, make sure you have a nitroFS compatible flash card card. The save file will be created on the root of your card.

I will not be working on this game anymore so please do not email me about bugs. The source code will also not be released as currently it is in no shape to be released as it spans a few years of me learning coding techniques etc.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12222&f=19 for the news.

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