News

SmsGGOO v3.0 (SMS and GG emu for Dingoo)

alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!

Changes:

# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
– new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in gamecolecoo.cfg

Source: http://boards.dingoonity.org/dingoo-emulation/colecoo-v3-0-(updated)/

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NESemu v0.2 (NES emu for Dingoo Linux)

NES Emulator for Dingux by the_gama.

Changes:

– FDS is working :).
– changed video mode from 32 to 16 bpp
– added dingoo cpu clockspeed option
– sound support
– changed audio sampling frequency to 16 khz
– NTSC palette is only generated once and saved to
a file called ‘nes_ntsc.pal’ to reduce loading time.
– screen buffer is updated directly to speed up
rendering
– removed video filters and scalers

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SameGoo v1.1 (Dingoo Game)

SameGoo is a game of the SameGame concept. The goal is to get a high score. Selecting an object will clear that object and all connected objects of the same color. You cannot clear a single object, it must be connected to at least one other. If a gap occurs between columns of objects, then the right-most ones will be moved left.

Version 1.1 brings sound, music, new animations & a built in OGG-Player!

Authors page: http://www.harteex.com/?page=samegoo

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