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Bloboats v1.0.2.04 (Pandora Game Port)

Bloboats is an arcade-like boat racing game contributing to the Assembly ’06 game development competition in the hybrid spirit of SMB-like platform jumpers and elasto mania / xmoto like motocross-I’m-faster-than-you games. The objective of Bloboats is to reach MS Enterprise as fast as possible to save it from the hands of the terrible Tentacle Monsters of an Unknown Master and the same time beat your friend and laugh at his or her puny time. Ported to Pandora by ptitSeb.

Changes:

* Now using gl4es
* Corrected colors that where wrong (was still some left over of the GLES1 conversion)
* Update screenshots

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Naev v0.7.0.05 (Pandora Game Port)

Naev is a 2D space trading and combat game, taking inspiration from the Escape Velocity series, among others. Ported to Pandora by ptitSeb.

You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you are able to trade and engage in combat at will. Beyond that, there is an ever-growing number of storyline missions, equipment, and ships; Even the galaxy itself grows larger with each release. For the literarily-inclined, there are large amounts of lore accompanying everything from planets to equipment.

Changes:

* Updated sources (v0.7.0)
* Updated libs
* Switched to gl4es

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Barony: Cursed Edition v2.0.7.03 (Pandora Game Port)

Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil’s Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players.

You will need the game data from the full game to play this PND. Either put the GoG version install (for the Linux or Windows version) inside appdata/barony, or put all the installation files inside the game subfolder.

Release notes:

* Fix a bug that could make the game to crash

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CG Madness v1.3.0.02 (Pandora Game Port)

CG Madness is based on the classic game Marble Madness. It is running on OpenGL and uses current CG techniques like light maps, bump-mapping and reflection shader. It also has an editor where you can create your own levels. Ported to Pandora by ptitSeb.

Release notes:

Here is CG Madness, a small game similar to Marble Madness. It has been ported using glshim. Note that there is no sound at all, and the game has not a lot of levels…

Nub are setup to have mouse buttons on Left Nub and Mouse movement on Right Nub. Mouse look is activated, but you can also rotate the view with the Shoulder buttons, and Zoom in/out with {A}/{B}.
Jump with Space or {X}

On CC (and Rebirth?) model, I suggest you disable reflect (F2 in game to toggle it). To use shader (warning, slow down the game), create a file named .es in appdata/cgmadness that contain just the number 2.

Sources are inside the PND.

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Squishy the Turtle (MAGFest 2018) (GB Game)

Squishy the Turtle by cppchriscpp is a puzzle game written for the Nintendo Gameboy. It was originally created in 48 hours for Lundum Dare #34 and updated for MAGFest 2018. You play as a turtle, who must collect his eggs while avoiding the spiders and crabs covering the landscape.

Squishy has a special power – he is able to grow and shrink at will. Some places will only be accessible by Squishy in either form. The rivers are infested with piranhas, so squishy must be big when crossing them to avoid piranha bites. Likewise, there are tiny spaces (like portals) that the big, slow form of Squishy cannot fit through. Spiders are also afraid of the big squishy, but crabs seek after him for food. Can you collect all of the eggs and get to safety?

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