Chris Cacciatore is still working on his NES platform game Nebs & Debs.
_(wip)_(nes_game).png)
Progress:
Boulders are working. Up next…..disappearing/reappearing blocks and some forest levels! #nesdev #gamedev
Chris Cacciatore is still working on his NES platform game Nebs & Debs.
_(wip)_(nes_game).png)
Progress:
Boulders are working. Up next…..disappearing/reappearing blocks and some forest levels! #nesdev #gamedev
Yan’s World is a fresh upcoming Virtual Boy platform game! Graphic artist Neweegee has uncovered a tiny video footage.

SPACEMAN SPLORF: Planet of Doom is a game by Pond Software, which has now seen daylight on PICO-8.
.png)
You are Splorf, Space Corp Sanitation Engineer 5th class, Lavatorial Division. a small yet vital cog in the corporate machine. Another 20 years spent fixing toilets in the lower levels of Methane Station, and you could possibly have made 4th class engineer.
That all changed today, when you were volunteered for a mission to repair the disintegration fence above Planet Doom!
Working quickly to fix the damaged shield generator before evil space pirates steal the precious gas resources from the planet below, you suddenly see your company issued spanner drifting off towards the planet.
Misplacing company property would result in your pay being docked, or being sent to work in the Splort mines! not a tempting prospect.
Using your jetpack you desperately follow the spanner into a particularly pungent gasteroid field – just as the now fully operational disintegration fence above you turns itself back on…
NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.
Visual Controller Test by Mr. Reaper is a button pressing application for Wii.
.png)
Release notes:
* Added visual feedback for Wiimote and Nunchuk accelerometer readings.
* Added automatic 16:9 widescreen aspect ratio adjustment (who even uses 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually.
NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.
Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 4 – More Tiles.
.png)
NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.
Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 3 – Importing Graphics.
.png)