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SHOCKWAVE v0.1 (PICO-8 Game)

SHOCKWAVE is a PICO-8 game by PROGRAM_IX. Shockwaves will sweep away the rocks of the same colour, but your ship is vulnerable to either kind so you had better sweep carefully! Watch the cooldown marker in the bottom left corner

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Picolarium v2018.04.30 (PICO-8 Game)

Picolarium is a PICO-8 game by tobiasvl. It’s a clone / demake of Polarium known from the Nintendo DS. It’s pretty much feature complete, except that rudimentary music and sfx are missing

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GamEditorDS v2018.04.30 (NDS misc)

GamEditorDS is a collection of developer tools for game-making on and for the Nintendo DS including content uploader, level-, sprite- and animation editors along with a 2D game engine supporting sound/music. If you are interested in getting Nintendo DS development startet, mabye this is for you!

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ImpulseEngine Port v1.2 (PICO-8 misc)

ImpulseEngine Port for PICO-8 by freds72. The physic engine is a direct port from Randy Gaul’s work freds72’s contribution is mostly on a clean 2d vector and 2×2 matrix object oriented library

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Survival Dash v1.0 (PICO-8 Game)

Survival Dash is a PICO-8 game by OldPeculier. It’s a survival-endless runner genre mash-up for Ludum Dare 41. Use Z to jump, arrow keys to craft items like food, armor, and weapons

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Wolfenstein 3D v0.2 (PICO-8 Game Demake)

Wolfenstein 3D for PICO-8 is a demake of the game with the same name by hungrybutterfly. Swastikas are replaced with a cute heart. It’s a pretty old PICO-8 game but sometimes it’s nice to cook up old things, or not? 😉

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Pico Checkmate 2018.05.01 (PICO-8 Game)

Pico Checkmate by Krystman is a simple classic Chess made in PICO-8. Full implementation of almost all of the Chess rules with basic AI to play against. Created as part of the Chess Jam 2018. Here is the game’s entry on itch.io

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Video: NES Programming #25 – Status Bars And Proper Scrolling (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming. Quote: In this episode we took a page from The Guardian Legend and got a proper status bar working (although there’s no actual data there right now). From there, we started working on how to load rows from the map data as the level scrolled and ran into [&hellip

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