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Twin Maze is yet another game by Haroldo Pinheiro, which is unfortunately not yet complete. It was intended to make it a simultaneous two player first person maze game, with competitive modes (deathmatch and race) and cooperative modes (vs monsters). Due to the authors time constraints, though, it is, for now, more of an unoptimized tech demo where two players … Read more
http://www.smspower.org/forums/15979-CodingCompetition2016TwinMazeByHaroldoop
3D City is a simple “shoot ’em up” video game originally programmed by StevePro Studios in New Zealand, January 1988. The game was written using BASIC programming language built on the Sega SC-3000. Inspired from previous posts on Sega console programming and z88dk programming setup, 3D City was the impetus to build an 8-bit video game in C / Z80 … Read more
After four years Haroldo Pinheiro decided to finish up his game Data Storm for the Sega Master System. The game itself is a clone of an Atari 2600 game named Turmoil. The objective of the game is to zoom up and down the center alley and blast aliens as they streak by. Keep shooting and keep moving to avoid a … Read more
http://www.smspower.org/forums/15960-CodingCompetition2016DataStormByHaroldoop
Acid Reflux can be compared to the still famous endless runner games, but here we have got a “street” and a car. Responsible for this game are furrtek and robotwo. Interesting to mention: The game contains procedural music, varying from very annoying to surprisingly melodic.
http://www.smspower.org/forums/16007-CodingCompetition2016AcidRefluxByFurrtekRobotwo
Disjointed Studio is kickin’ and alive, presenting Weka Invaders for the Sega Master System. Everything you see is pretty much work in progress. Game mechanics is still incomplete, graphics only partially definitive, music almost completely missing. This is a beta with 8 levels. In this new adventure, our hero Waimanu should shoot metal blocks and Wekas that might be hiding … Read more
http://www.smspower.org/forums/15993-CodingCompetition2016WekaInvadersByDisjointedStudio
MARKanoIIId by sverx, Kagesan and Tomy is currently declared as interactive demo, as it’s not yet a full game, but there is hope it develops into a full nice game. If you are familiar with Breakout and Arkanoid, which most of us are, there is not really a lot to write here.
http://www.smspower.org/forums/15982-CodingCompetition2016MARKanoIIIdInteractiveDemoBySverxKagesanTomy
CIMMERiAN is a pseudo Barbarian port by ichigobankai featuring three areas, with lots of detail modifications.
http://www.smspower.org/forums/16002-CodingCompetition2016CIMMERiANByIchigobankai
Be No Sqr is a Demo for Sega Master System by psidum, Sim and Slimeball. This demo uses tricks not well implemented by emulators. Best viewed on real hardware with CRT. For best emulation results highly recommend using Emulicious, which is very close to hardware.
http://www.smspower.org/forums/15978-CodingCompetition2016BeNoSqrByPsidumSimSlimeball
Bara Burū is a Sega Master System game by Kagesan. Seemingly out of the blue, vile sea creatures start attacking peaceful coastal towns, as a strange tower-like structure rises from the icy depths of the ocean. Guide master ninjas Bara and Burū through thirty levels of the mysterious tower and vanquish the evil that dwells within!
http://www.smspower.org/forums/15976-CodingCompetition2016BaraBurByKagesan
French developer Vetea comes up with another project for the Sega Mega Drive. Bomb on Basic City can be played online or locally by downloading it’s ROM. Help Papi Commando bombing down buildings using the gravity or “Tetris” destruction mode. This game is currently in progress, so make sure to keep an eye at it. Regular updates are expected.
http://atariage.com/forums/topic/251258-new-homebrew-genesis-game-bomb-on-basic-city/