Tim 64 (Commodore 64)

Tim 64 (2026) by Marco Cerutti for Commodore 64 — a tight scramble against rising lava for 50 levels.

Tim 64 by Marco Cerutti for Commodore 64

Each run shuffles platform layouts and token positions, with a minimum of 6 gold coins to collect before the flames catch you. The catch: one coin disappears per level, up to 15. Makes each new game feel like a fresh trap.

https://mantonio1284c1212.itch.io/tim-c64

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