Category: Atari 2600

AStar
AStar is inspired by an old calculator game called DStar. The basic idea is to collect all the items (cherries on the first level), but you always move in a straight line until you hit something. You can alternately control a block to help get around the level. Read more about AStar
By · 0 comments
Strat-O-Gems
Coloured gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same colour line up vertically, horizontally, or diagonally they will disappear. Any gems avove them will fall down. Your job is to score as many reactions and chain reactions as possible before the gems read the foul line after all reactions are complete, the game will end. Read more about Strat-O-Gems
By · 0 comments
Pirate
Guide your character, avoiding snakes and Chuck LeDuc, and gain the treasure of the pirates. Tap the joystick in the direction you want to move. The fire button on the joystick is used to pick up/use items, and fight. The game is turn-based. Read more about Pirate
By · 0 comments
Zirconuim
An exotic alien species is invading our galaxy! The cubic zirconia, based on elemental zirconium instead of carbon, have tried to block your approach to their boxy mothership with their geometrically perfect space mines. You, as the intrepid space captain Joe Diamond, must think outside the box as you battle your way through their blocky blockade. Read more about Zirconuim
By · 0 comments
Rocket Command
Iterrestrial beings are erupting from the earth's core in an attempt to take over the surface! As the rocket commander, you have installed a battalion of rockets at the top of the volcanic crater. Where the magma beings are launching their craft. It's up to you to destroy these molton enemies before they launch into the sky. Read more about Rocket Command
By · 0 comments
Marble Jumper
Marble Jumper is a classic puzzle game played on a board with 33 squares. The goal is to clear the board with the last marble in the center. Movement is done horizontally or vertically and the jump is valid if the adjacent position is occupied and the square to jump to is clear. The jumped marble is removed and diagonal jumps are not allowed. Read more about Marble Jumper
By · 0 comments