Category: Gameboy Advance

Pacoman (Beta 2) (GBA Game)

Taiyou released the second beta of Pacoman (Pacman Clone for GBA) 2 days ago. The file is allready avaliable in the GBA/Game section. Here are detailed news taken from Taiyous homepage:

Taiyou Productions’ first game is Pacoman, in homage to the classic PAC-MAN by Namco (as Puckman in 1980). The goal of this project isn’t just creating a game from scratch, also making it to be more close to the original game’s spirit. There will be some differences from Namco’s one of course, but Taiyou Productions is trying to respect Namco’s original work. Of course Taiyou Productions will not earn a cent from this project, our only goal is to learn and improve our programming, making something fun to play at the same time. Pacoman is now in its second public version: BETA B 20021003, compiled October 3rd, 2002. We have reached to a point when the entire game is playable (including 5 levels! with increasing difficult!). Now you can save your own hi-scores too! The only thing that this version lacks from the final version is the sound.

http://cydoniasystems.tripod.com

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ZXA v0.9.0 (Spectrum emu for GBA)

A new version of ZXA arrived 🙂 The following lines were taken from the official homepage!

Well, it’s been a while since I released a new version of ZXA, and even longer since I updated the site, so I figured that I’d kill two birds with one stone…This is the last working build that I had before I started to add menu support in earnest. It’s far from complete, but I believe it’s highly compatible, and extemely fast. Things to note about this build are:

1. There is only support for SNA. Use something like ZX32 to convert from Z80, TAP or TZX formats.
2. The injector supports multi roms, but ZXA will NOT let you switch to them.
3. The menus are partly implemented but NOT working. They are accessed by pressing START and SELECT together. Once activated there is currently NO way of returning back to the ROM, so do NOT attempt to access the menus mid game.
4. R-Register defaults can’t be changed, so some games will exhibit less than random behaviour.
5. You can’t currently change where the injector creates the ROM. It currently gets dumped in the root of drive C:Speed is pretty darn good. In my tests thisbuild performs much better than Foon when running more CPU intensive games. Note however, that games that require little CPU overhead are speed throttled, and will NOT run faster than they should.

I’ve also put the guestbook back up. Please leave any comments (good or bad) there. Anyone wanting to submit bug reports can do so to zxadvance@btinternet.com Expect regular updates now. Multi ROM support and working menus are coming next! 😉

Have fun,
[ – The HiVE -]

http://zxadvance.gbaemu.com/

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Attack… On Outer Space! (GBA Game)

The guys at gbadev.org posted a new homebrewn Game. Get the download from there. I’ll upload the file soon. So far so good…

SimonB wrotes:

Attack… On Outer Space! is a nice space shooter made by
Programmer: Josh Chudnovsky, Chud575 on #gbadev, chud575[at]hotmail.com
Artist: Danil, Lord Danil, lorddanil[at]mail.ru (he speaks good english if you want to email him)
Music from: GBA MusicWave, courtesy of Sergej Kravcenko

You fly a spaceship and shoot enemies that come flying towards youand you get different power up’s etc. nice music and sound effects.source code is included.

http://gbadev.org/demos.php?showinfo=304

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