Category: Gameboy Advance

Powder (Release 88) (GBA Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters. You may wish it didn’t as I drew the tiles and am not an artist.

Changes:

* Accruements is spelled properly (David Damerell)
* Dove into the tile cache code to try and cleanup various tile errors people have been reporting.
o Double lock fixed that would keep inventory tiles allocated
o Minimap releases its tiles after displaying and has had its maximum cache size unbounded.
o Void and Notile tiles have been special cased to never be freed as if we keep them around damage is mitigated.
o When a tile lock failed I still updated the map with the tile, meaning that if a later alloc succeeded, that tile would be double freed.
o The avatar tile was relocked on every new game, resulting in a slow tile leak. This showed up after over 65,000 continuous games so I really hope no one out there encountered it.
* New intrinsic, Amnesia, stolen from the recent Vanilla Angband implementation. You lose access to all your skills and spells while it is in effect.
* New spell: Soul Suck.
* New monster: The soul sucker. No points for guessing what its spell is.
* New mode: Tutorial. Selecting this from the main screen starts a special tutorial level for training people in basic POWDER gameplay.
* No longer use profanity in the death message if you spent more than a year playing the game.
* You can breathe again has the second e in breathe. (Clare Boothby)
* Blizzard was missing its second round of physical damage
* Sleeping while tired will lead to a deeper sleep. It also will have a chance to clear the tired flag.
* Monsters will not walk onto lava or acid if it will damage them. (hotpoo)
* Monsters will not be generated on squares that harm them
* New flag to prevent monster generation on squares. Also stops it being a target of holes, a target of tele, etc.
* Text for dual wield explains that off weapon must be smaller than main weapon (hotpoo)
* Some groups of monsters now have a leader which they are tame followers of. While following their leader, do not expect them to fight amongst themselves.
* Monsters will cast Force Wall if they know it.

http://www.zincland.com/powder/index.php?pagename=release

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Reaxion (Final)

Reaxion GBA does exactly what it says on the tin, it’s a conversion of the C64 game to the GBA. It’s a typical puzzler similar to “Lights Out” with 99 levels, design and graphics by T.M.R, music by Bexta and code by Widdy.

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Reaxion (GBA Game)

Reaxion GBA does exactly what it says on the tin, it’s a conversion of the C64 game to the GBA. It’s a typical puzzler similar to “Lights Out” with 99 levels, design and graphics by T.M.R, music by Bexta and code by Widdy.

The party version of Reaxion GBA was released at Buenzli 16 and is available for download now. This game placed 2nd in this years game development competition at Buenzli.

http://widdy.de/

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AGB Hack v1.5 (GBA Game)

Donnie Russell II has updated AGB Hack, which is a RPG game.

Changes:

Added menu-based controls and graphical tiles. The virtual keyboard controls and text-based graphics are still available.

Based on RevivedHack 1.1, an extensively rewritten adaptation of
Don G. Kneller’s PC Hack 3.61.

Level compression was implemented with Markus Franz Xaver Johannes Oberhumer’s
miniLZO 1.08, a mini subset of the LZO real-time data compression library.

http://www.gbadev.org/demos.php?showinfo=680

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