Michael Chiaramonte shows us once again how to do some NES Programming.
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After being off for a week we did some small optimizations, messed with how levels are loaded, and then played around with sprite 0 hit detection. It was a pretty fun stream because I was mostly messing around with the NES code and not the asset tool. I need to get map building working properly in the NES asset tool so we can get more serious about building backgrounds. I also need to figure out the sprite 0 hit detection better (or, you know, just figure it out)