Category: Nintendo Entertainment System (Famicom)
Making NES games with NESmaker – Tutorial for patched versions 3.1.1 – 3.1.3 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

NESmaker Beta – Tutorial for patched versions 3.1.1 – 3.1.3

Watch this video on YouTube.

Notes:

This tutorial is for the NESmaker beta patch, versions 3.1.1, 3.1.2, and 3.1.3. Check your version number! It also likely requires knowledge of the original 3.1.0 beta tutorials.

Shooting at monsters! Monsters shooting at you! Boss barriers! Screen triggers! A swath of fixed bugs in the engine, and a handful of fixed features of the tool!

This is a super quick run down of new things. It is meant to by synthesized with your knowledge of the first run of beta tutorials, with a quick refresher of necessary steps, if creating from scratch.

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Mega Man 2 (Commercial) (30th Anniversary Classic Cartridge) (NES Game)

iam8bit are about to release a PAL Mega Man 2 30th Anniversary Classic Cartridge for the Nintendo Entertainment System. The release is limited to 8.500 pieces. There is only one thing to say: Capcom + iam8bit, shut up and take my 100US$!

Mega Man – 30th Anniversary Classic Cartridges

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Video: NES Programming #25 – Status Bars And Proper Scrolling (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #25 – Status bars and proper scrolling

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Quote:

In this episode we took a page from The Guardian Legend and got a proper status bar working (although there’s no actual data there right now). From there, we started working on how to load rows from the map data as the level scrolled and ran into an issue when I incorrectly thought we had to divide by 8 instead of 32. Oops! Makes a big difference as it turned out. We also covered how some basic 16-bit operations work on an 8-bit processor like the 6502. Thanks for watching! See you next time.

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2 Dudes and a NES (NES misc)

2 Dudes and a NES are creating a regular Nintendo NES retrogaming podcast! Most content is accessable for Patreon supporters only, but you still find great content which is free.

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Alfonzo’s Arctic Adventure v2018.04.27 (WIP) (NES Game)

The author of Alfonzo’s Arctic Adventure got a tiny update for us!

Release notes:

Just finished up designing the 40th level in Alfonzo. I’m planning for 96. 24 of those levels were made within the last 2 months, with 8 done in the past week. I feel like I’m hitting a nice groove here.

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Video: NES Programming #24 – Interrupting The Interrupter (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #24 – Interrupting the interrupter

Watch this video on YouTube.

Quote:

In this episode I got the MMC3 IRQ working once I realized the I had to re-enable interrupts on the CPU. After that, we saw what happened as you mess with the nametables while scrolling and experimented with one solution to vertical scrolling and scanline counting. I need to some more research to see how other games do this. Thanks for watching and see you next stream!

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Nebs & Debs v2018.04.21 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Finally done tinkering…..for now. Nebs ‘n Debs Level 5 for #screenshotsaturday. #nesdev

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Video: NES Programming #23 – Sprite 0 and MMC3 (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #23 – Sprite 0 and MMC3

Watch this video on YouTube.

Quote:

This week we figured out why the sprite 0 code was slowing things down for the game when there were lots of entities on screen and then we figured out how to change the game to run with mapper MMC3. I wasn’t able to get the scanline interrupts working properly yet but we’ll get that handled on Thursday. Thanks to those who watched!

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Video: NES Programming #22 – Oh, I guess I missed that word (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #22 – Oh, I guess I missed that word

Watch this video on YouTube.

Quote:

I continued working on getting sprite 0 hit detection working. And it did finally work, but I couldn’t get it to scroll vertically after sprite 0 hit is triggered. I learned today that apparently you can’t do that like you can with the horizontal scroll. Need to research about that some more. Update: I have researched this and have a solution. Requires some optimization though

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Cheril the Writer v2018.04.20 (WIP) (NES Game)

The Mojon Twins currently beta test their new game Cheril the Writer for the Nintendo Entertainment System (NES) / Famicom. Tested via a NES emu running on a Caanoo 🙂

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