Michael Chiaramonte shows us more NES Programming.

NES Programming #28 - Loading tiled map data


In this episode I work on loading the JSON data exported from tiled in the asset tool in C using the JSMN C parser for JSON. This allows us to take the data and use it to load the map and re-export it for the NES. Eventually we may build a built-in tiled editor, but in the interest of saving some time, we’ll use tiled for now.