Category: Nintendo Entertainment System (Famicom)
Micro Mages (Kickstarter) (TBA) (NES Game)

Morphcat Games freshly announced a Kickstarter campaign for their new NES game Micro Mages. There is no precise date yet, but they aim for early to mid May 2018 to start the funding action.

By with 0 comments
Vegetablets Go (Commercial) (Restock) (NES Game)

Did you miss the deadline to acquire a copy of Vegetablets Go for NES/Famicom by Japanese delevoper Tulip House?

There is another batch! Quote from Twitter:

These will be available at 23:00 JST on April 15. This time you can also buy from abroad. Please select “buy from abroad” option. 4月15日 23:00 より販売いたします。

By with 0 comments
Wolfling Zero v2018.04.11 (WIP) (NES Game)

Matthias Bock shows us the title screen of his Nintendo Entertainment System (NES) / Famicom game named Wolfling Zero. There seems to be a C64 version coming too, just on a side note.

By with 0 comments
Wolfling Zero v2018.01.21 (WIP) (NES Game)

Matthias Bock is working on a Nintendo Entertainment System (NES) / Famicom game named Wolfling Zero. On his Twitter-Account he keeps us up to date!

By with 0 comments
Nebs & Debs v2018.04.11 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Just finished a draft of the canon plant level for Nebs ‘n Debs. Now to fix some bugs I’ve been putting off…. #nesdev #gamedev

By with 0 comments
Flap Happy v2018.04.09 (WIP) (NES Game)

Ryan Carson has progress news on Flap Happy.

Quote:

Weird looking snakey things of snakeyness? Sure thing pal! We got loads of them! Yes, they also need fixing! #nesdev @megacatstudios Getting back in the swing of things tonight with some #NESASM coding, yay! #retro #gamedev See, not dead yet!

By with 0 comments
Bite The Chilli Multicart v2018.04.09 (WIP) (NES misc)

Nathan Tolbert is currently working on his Bite The Chilli NES multicart! It collects different projects in on spot! Follow Nathan to find out more.

By with 0 comments
Video: NES Programming #20 – In The Background (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #20 – In the background

Watch this video on YouTube.

Quote:

Before having our asset tool generate maps, I had learn how to manipulate the nametable properly on the NES. So, that’s what we did. I figured out how to get it to load two screens worth of 32×32 metatiles. The next step is to start making maps that we can load. As I mentioned on stream and in the recording, there will be no episodes next week but I’ll be back on 4/16 with our regularly scheduled streams. Thanks for watching!

By with 0 comments
Trophy v2018.04.07 (WIP) (NES Game)

Trophy is a brandnew Nintendo Entertainment System / Famicom game in development by Gradual Games.

By with 0 comments
Video: NES Programming #19 – Creating And Exporting Metatiles (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #19 – Creating and exporting metatiles

Watch this video on YouTube.

Quote:

In this stream, I added the ability to create and export metatiles from 32×32 PNG files. This isn’t all that different than how we did it with sprites, but it started me thinking about how we want to handle backgrounds and mappers. This is the starting point for creating backgrounds in the NES and next time we’ll start actually coding the tool to support building our backgrounds. I have some work to do on the asset tool to support some of the functionality needed in the GUI (text boxes and a popup window being the key missing elements). Join me next time on Thursday at 9PM eastern to see how that goes. Also, I’ve been streaming some music I’ve been working on and showing some other things before the recording gets started so be sure to join a few minutes early to catch that stuff 🙂

By with 0 comments