Category: Nintendo Entertainment System (Famicom)
Slappin Bitches (NANESCC 2011) (NES Game)

Slappin’ Bitches by Mario’s Right Nut is an entry to the recently held NintendoAge NES Coding Competition 2011.

Protect your fortress from suicide tanks in this epic button mashing game.

http://nesdevcompo.nintendoage.com/contest/

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Lawn Mower (NANESCC 2011) (NES Game)

Lawn Mower by Shiru is an entry to the recently held NintendoAge NES Coding Competition 2011.

Cut the grass and don’t run out of time. Collect gas cans to extend your mowing session.

http://nesdevcompo.nintendoage.com/contest/

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Lan Master (NANESCC 2011) (NES Game)

Lan Master by Shiru is an entry to the recently held NintendoAge NES Coding Competition 2011.

Use your skills as a networking master to connect all the computers, 50 levels in total!

http://nesdevcompo.nintendoage.com/contest/

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Forehead Block Guy (NANESCC 2011) (NES Game)

Forehead Block Guy by NovaYoshi is an entry to the recently held NintendoAge NES Coding Competition 2011.

Launch blocks from your forehead to stun enemies. Then touch them once stunned to finish the job. Kill all the enemies to proceed to the next level.

http://nesdevcompo.nintendoage.com/contest/

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Super Bat Puncher (31-05-2011) (NES Game)

Super Bat Puncher for NES by German developer “Morphcat Games” is probably one of the greated NES homebrew projects seen daylight in a whole bunch of months. Although it’s only considered a demo for now, it could compete with many previous commercialy available games. Explore the deep, dark caverns of a mysterious planet and find out about the plague that threatens Earth.

Super Bat Puncher Demo - Gameplay Video
Watch this video on YouTube.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7808

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Specus (19-05-2011) (NES Techdemo)

Specus is the working title of a “Zeldroidania” game (basically a mix of Zelda and Castlevania).

Quote:

Right now all it does is load a map and let you scroll around it. The scrolling engine breaks up the name table updates over four frames, and updates a 16-pixel wide area during that time. That means this engine cannot handle scrolling faster than 4 pixels per frame. The same code path is used for both horizontal and vertical maps. Branches are taken to handle the differences.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7765

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NES Coding Competition 2011 (NES misc)

The “NES Coding Competition 2011” is still accepting entries till end of May 2011! If you call yourself a NES / Famicom coder, this is a nice opportunity to get your game publicity and probably prizes 🙂

http://nesdevcompo.nintendoage.com/contest/

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nes15

nes15 is an implementation of the classic Fifteen Puzzle for the Nintendo Entertainment System. This version is an NROM-128 (16kb PRG, 8kb CHR) and was tested on the real system with a PowerPak. It should also work with most emulators such as Nestopia and FCE Ultra.

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Concentration Room

An accident at the biochemical lab has released a neurotoxin, and you’ve been quarantined after exposure. Maintain your sanity by playing a card-matching game. The table is littered with 10, 20, 36, 52, or 72 face-down cards. Flip two cards, and if they show the same emblem, you keep them. If they don’t, flip them back.

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Blade Buster

Blade Buster is a SHMUP for the Nintendo Entertainment System. Gain as many points as possible in two minutes!

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