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MAME4droid v1.2 (Arcade emu for Android)

MAME4droid is a version of iMAME4all (iPhone, iPad) for Android developed by David Valdeita (Seleuco). iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.

It emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions. This version emulates over 2000 different romsets.

Changes:

MAME4droid v1.2. Added Analog or DPAD touch control (selectable), iCade+ICP support, vibrate on keypress, more scaling options, fixed cheats.

http://code.google.com/p/imame4all/

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fMSX v3.5.11 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Fixed accelerometer handling to work properly with both phones and tablets.
* Fixed accidental exits on Motorola Xoom.
* Tried fixing crashes on Samsung Galaxy S2 (please test).

https://market.android.com/details?id=com.fms.fmsx

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Double Dash Wii v1.23 (Wii Game)

Double Dash Wii is a Boulder Dash Clone for the Wii, featuring a map editor!


Changes:

* ddashconvert.py lev2tmx and dummyxml.xml added DIAMNUM
* ddashconvert.py added a mapcheck (counts diamonds, boulders, entrys, etc.) during conversion and checks if there are enough diamonds, entrys and exits
* removed some levels from the vs/coop/speedrace maps, because similar leves are now in race/clone mode
* made some new maps for vs/coop/speedrace
* (made a working win32exe of ddasconvert.py with py2exe (windows tested and ok), but i did not included it because it raises the packagesize about +2.7MB!)

http://wiibrew.org/wiki/Double_Dash_Wii

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Powder (Build 116-1) (Wii Game Port)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin.

Changes:

* MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
* Tower shields are large. (Claudio)
* “You cannot hide from I!” is now “You cannot hide from Me!” (B. Perry)
* Looking at a square will also describe any smoke there.
* The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
* Create Pit spell is now 10 MP rather than 15.
* Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
* New spell: Sandstorm
* If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
* Monsters properly check safety of squares before stepping on them.
* If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
* Helmets should be sorted together now. (Aapo)
* Empty bottles will be filled by down pour now. (Aapo)
* Entomb has a better message when blocked. (Aapo)
* Rocks are created when rocks fall on your head. (Aapo)
* Spells you can’t cast have (!) after them in the zap list (Aapo)
* Saving when out of disk space should no longer corrupt your last save game. (Aapo)
* Tossing an item hand to hand no longer takes a turn. (Aapo)
* Spears, knives, and daggers no longer let you equip stacks. (Aapo)
* You are only prompted to throw one spear of a stack. (Aapo)
* The animate forest spell now has its own icon.

http://wiibrew.org/wiki/Powder

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