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Explosive Gas v0.8 (NDS Game)

Explosive Gas is fairly straightforward, be the last man standing (and not on fire) to get a point. The controls are simple as well, use the D-Pad to move around, and hit any button to drop a bottle of hooch. When you start the game you can only drop one bottle and the flames from the explosion will only travel one square. Two powerups can be found in the old boxes and crates that are lying around, a can of gas, which will increase the range of your flames, and a two-four, which will allow you to drop more bottles at once.

Release notes:

Well, it’s been over a year since the last Explosive Gas update, so here you go. The only thing noticeably different in this version is a second map layout. This new map has some holes on the upper level that are useful for surprise dive bombs on people below. Just watch that you don’t fall into a dead end. Enjoy.

Thanks to http://mobiles.gx-mod.com/ for the news.

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MPlayerWii v0.03 (Wii Application)

MPlayerWii is a native port of the MPlayer media player. It will play almost any kind of audio file but still needs improvement on video playback.

Place video and audio files on the root folder of your SD card.

Changes:

added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
added volume controls (Up/Down buttons on the wiimote)
added wiimote buttons repeat during playback
added preliminary test network streaming (shoutcast and mms)
longer filename display in the file selection screen
fix for widescreen aspect ratio (uses the Wii display settings)
more audio playback fixes

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WiiOperation v1.0 (Wii Game)

WiiOperation is an operation-esque clone for the Wii. Game involves extracting bones from tight corners; and the old familiar zap to remind us that surgery isn’t for everyone.

Custom user content is available and easily added by using the included WiiOperation Level Builder.

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Basilisk II (Test 16) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

No. The mac is not designed to run at less than 512×384. Using anything smaller WILL cause problems. Besides, if you can’t read the 512×384 display in 16:9 (so it’s using the full 480×272), you need reading glasses. Not my problem. Perhaps you should get a 104″ HDTV and a Slim PSP. 😛 😀

The fact of the matter is, most Mac software (color games in particular) are written for a minimum of 640×480. I suggest people run it in that mode most of the time. You can switch resolutions on the fly with this version of Basilisk, so feel free to do so, switching down to 512×384 when you need to read something that is “too small”.

Okay, here’s test 16. Made a few more changes to the timing, and now I support suspend/resume. The only thing that shouldn’t work after resume is the network. I might add that later. I’m not very motivated on that front right now.

Just a reminder to people who haven’t bothered reading the Basilisk docs – the external filesystem used to read the memstick requires System 7.6 or newer.

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