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Added Jul 24, 2010, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator based on VBA-M. Features: Wiimote, Nunchuk, Classic, and Gamecube controller support SRAM and State saving IPS/UPS/PPF patch support Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Compatiblity based on VBA-M r927 MEM2 ROM Storage for fast access Auto frame skip for those core heavy … Read more
http://code.google.com/p/vba-wii/
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Added Jul 24, 2010, Under:
Wii
SNES9x GX is a Super Nintendo emulator based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui. Features: … Read more
http://code.google.com/p/snes9x-gx/
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SNES9x GX is a Super Nintendo emulator based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui. Features: … Read more
http://code.google.com/p/snes9x-gx/
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FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui. Features: Wiimote, Nunchuk, Classic, and Gamecube controller support iNES, FDS, VS, UNIF, and NSF ROM support 1-4 Player support Zapper support RAM / State saving support Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Cheat support (.CHT files) IPS/UPS/PPF automatic patching … Read more
http://code.google.com/p/fceugc/
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Added Jul 24, 2010, Under:
Wii
FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui. Features: Wiimote, Nunchuk, Classic, and Gamecube controller support iNES, FDS, VS, UNIF, and NSF ROM support 1-4 Player support Zapper support RAM / State saving support Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Cheat support (.CHT files) IPS/UPS/PPF automatic patching … Read more
http://code.google.com/p/fceugc/
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ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS. Changes: * When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top * Attempted to fix a sprite corruption issue
http://www.palib-dev.com/forum/index.php/topic,639.0.html
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maRk2512 updated his Sokoban game “Sokoban Touch & GO!”. Changes: 23.07.2010: FIX: Game shows a message when NitroFS init fails. Thanks to vuurrobin and s_hansse.
http://www.palib-dev.com/forum/index.php/topic,648.0.html
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Planet Hively is a musicdisk which has been seen on platforms such as GP2x, Windows, Linux, GP32 and now sees a Dingux release as well.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,379
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Added Jul 24, 2010, Under:
Wii
RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib. Changes: Corrected graphics Corrected Players Change (turn-based regardless of win) Preparations in code for more music to select from to play Added writing which player turn is now (0 is player 1 while 1 is for player 2) for now it is where it is for future debugging Added word … Read more
http://wiibrew.org/wiki/RockBlueMet
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This is an old-skool bullet hell / SHMUP type of game. Changes: * glFonts * oamFonts * Encapsulated maxmod for a better sound module * Return to homebrew menu * Decreased all the enemy’s HP * Better BGM and SFX * Pause and return to menu Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.
http://forum.gbadev.org/viewtopic.php?t=17242&start=15
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