Latest News
Added Apr 2, 2010, Under:
Wii
SDL MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success. Changes: Downgraded to MAME 0.134u4 due to issues with some ROMs not working SDL no longer used for video; FPS is increased WiiMote Sensor support more stable Fixed default font being too small; the custom font … Read more
http://wiibrew.org/wiki/SDL_MAME_Wii
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
Alien Puzzle Wii is a homemade puzzle game for the Nintendo Wii. The goal of the game is to get to the end of each level while collecting as many points as you can from the gems scattered throughout each level. The key trick to this game is the fact that once you start moving, you can’t stop (except for … Read more
http://wiibrew.org/wiki/Alien_Puzzle_Wii
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
Splatter Castle by SpiderDave is a platform game for Wii, still in development. It’s supposed to become a Castlevania style platform game. Changes: Oops, I included the wrong binary. Updated to fix.
http://wiibrew.org/wiki/Splatter_Castle
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play. It can be used for custom textures, music, levels, memory patches, game translations, and more!
http://wiibrew.org/wiki/Riivolution
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii. Changes: Fix the workbench graphics issue (Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)
http://wiibrew.org/wiki/UAE_Wii
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
FMyLife.com Reader for the Wii Console!
http://wiibrew.org/wiki/FMyLife
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
Rokoban is a Sokoban port for the Wii by Zalo. The game is about pushing boxes. The game has got 3d graphics and was a part of TehSkeen.com’s Wii Coding Competition.
http://wiibrew.org/wiki/Rokoban
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
BrawlStats is a Wii application that will have to be run after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn’t store (or doesn’t show). It can be like a … Read more
http://wiibrew.org/wiki/BrawlStats
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and … Read more
http://wiibrew.org/wiki/OpenBOR
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Apr 2, 2010, Under:
Wii
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen. Changes: … Read more
http://wiibrew.org/wiki/Geckoreader
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.