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After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for … Read more
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,125
After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for … Read more
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,127
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing … Read more
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,124
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing … Read more
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,123
Added Jun 30, 2010, Under:
Wii
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms. This library was developed … Read more
http://wiibrew.org/wiki/Metaphrasis
Added Jun 30, 2010, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB. Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects … Read more
http://wiibrew.org/wiki/FreeTypeGX
Added Jun 30, 2010, Under:
Wii
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications. GRRLIB is supplied as a standard C/C++ library (aka. archive) called ‘libgrrlib’. Because GRRLIB processes JPEG and PNG images, it requires the installation … Read more
http://wiibrew.org/wiki/GRRLIB
FootballMonitor is a Football (Soccer) Monitoring Service which alerts you when a team is playing and on score updates. Configurable for teams, and frequency of update. Works with lots of major leagues round the world. Changes: Changed many graphics for Config App Added Notification if Save Required Added Results/Fixtures for some leagues Option to checks for newer version on startup … Read more
http://forum.xda-developers.com/showthread.php?t=644878
Rainbow Plains is a very colorful Minesweeper game!
http://www.gp32x.com/board/index.php?showtopic=54881
Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player’s task is to restore the original board.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,362