Port of Mednafen Multi-system Emulator to Playstation 3. Project is under heavy development, there may be bugs, please report issues so they can be fixed!
Supports NES, GB, GBC, GBA, SMS, GG, PCE. Zip files. Save States. Will support PCE CD, Atari Lynx, NeoGeo Pocket Color and WonderSwan in the future.
Changes:
l1ght: Add basic on screen keyboard for settings menu, more refactoring (almost ready for release)
ThatOtherPerson has updated Cubicle Shooter for the PS3!
Quote:
Yet another updated version of Cubicle Shooter.
Notable changes:
I believe I’ve corrected what was causing the previous version to crash for a lot of people.
Added two player split screen multiplayer
Added a menu system
Added the ability to record a screenshot (its saved to any USB storage device that is connected)
Chairs can be shot now (they don’t break but they get pushed back)
Added computers (they are treated similarly to how chairs are treated)
Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down)
Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground)
I removed the triangle for reverse view thing
Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X
Install IOS’, System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.
Changes:
Fixed a bug caused by libogc 1.8.5 causing network initialization to crash for some users (thank you yellowstar for your support)
Fixed a bug causing USB drives to not be mounted properly not allowing USB users to take advantage of DOP-Mii’s config file
Added an additional path where the DOP-Mii config file may be loaded from ( /apps/DOP-Mii/DOP-Mii.cfg )
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
In 1995 Penn & Teller produced a video game for the Sega CD called Smoke and Mirrors but the publisher went bankrupt before it could be released. One of the mini-games was called “Desert Bus”, which has been faithfully reproduced here for the Wii.
The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you’re likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won’t find anyone waiting (it’s the desert after all). Driving off with the door open is not allowed as it would be a safety violation.
If the bus engine overheats due to running off the road or remaining stationary for too long, a tow truck will be dispatched to collect you. When it arrives it will tow you back to the last starting point, and the game ends.
If you do happen to make it all the way to Las Vegas, you get 1 point. Then you get 12 seconds to decide if you want to attempt the return journey back to Tucson. If you don’t push 2 within the 12 second countdown the game will end.