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CQuake (27-07-2008) (NDS Game Port)

A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS. Discussion: http://forum.gbadev.org/viewtopic.php?t=15668 Release notes from elhobbs: its not quite dead yet, I am still working on it. in fact there is a new update. not much added though. I … Read more

http://code.google.com/p/cquake/

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PockeTwit (r07) (PPC Application)

PockeTwit is a twitter client for the Windows Mobile Professional platform. Features: – A unique user interface – Display public, user, and friends timelines – Update status – URL shortining with is.gd – Reply to tweets – Show profiles – Clickable @names and URLs Changes: Follow/Stop-Following, More responsive UI Discussion: http://forum.xda-developers.com/showthread.php?t=411536

http://code.google.com/p/pocketwit/

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PrankDS (NDS misc)

PrankDS has 3 pranks that you can pull on other people. Release notes: I would like to release a small homebrew app, that I made. Its called: PrankDS. It has 3 pranks that you can pull on other people. Version 1.0 has: 2 Working pranks: A sound player that you can add your own .raw files to. To learn how … Read more

http://forum.palib.info/index.php?topic=5309.0

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DSHobro v0.4 (NDS Application)

DSHobro is a homebrew web browser for the Nintendo DS. It requires a PC application to work. Changes: * Multi-line text support. To insert a line break, just type /n in DSHobro. * Upgraded DSWifi library to the latest version: connecting to Wifi AP now works a lot better. Transfer rates apparently haven’t improved though. * Manual configuration is now … Read more

http://costello.dev-fr.org/

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Auto Lock (CSDEVCTRL) v3.21 (r2) (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active). Changes: Updated 3.21 to include a fix for in-call locking

http://forum.xda-developers.com/showthread.php?t=386451

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Colored Gravity (27-07-2008) (Coleco Vision Game)

PkK updated his game Colored Gravity. There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers. The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. … Read more

http://www.atariage.com/forums/index.php?showtopic=129254

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