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Unnamed Scrolling Game WIP (A2600 Game)

Quote:

This is a scrolling game where you fly through an opening in each force field. The force fields are blue right now, but I’ll probably change the color to something else later. If you miss an opening and bust through a force field instead, the energy bar will decrease.

The scrolling will become faster if you press and hold the fire button. That will be important so you can hurry to the next energy thingy that doesn’t exist yet. Remember, there are no sound effects, enemies, or bonus items so far. Right now, if your energy bar runs out, the game automatically reboots.

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Volume Shadow Demo v1.3.0 (NDS Techdemo)

This little NDS program demonstrates some of the hardware’s graphics capabilities.

The demo shows how to use a bunch of NDS features and some otherwise handy code, like:

– Hardware volume shadowing – A mini-tutorial is included in the readme!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear off the gbadev.org forum)
– Loading text and binary files (now through libfat)
– Converting .tga 24/32bit image data to 16bit nds textures
– Displaying a custom font and a text area over a background image
– (NEW!) Smooth touch input
– (NEW!) Simple frame rate counting and display
– … and other things

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