Metalbrain updated GP2xpectrum, a Spectrum emulator for the GP2x. Release notes: What’s new: – Fixed Sound emulation. Speaker & AY sounds OK now. New DSP Code. More accurated and there are fewer buffer underruns. – Added stereo sound for the speaker & AY. – Added sound mode selector: No sound, Mono, Stereo Beeper, Stereo AY, Stereo ALL. – Added sound … Read more
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Master Dark_Alex has updated his PSP firmware. Release notes: – Fixed custom CPU clock not working in games – CPU clock has never (in any SE/OE/M33) be set at all in games that restarted using sceKernelLoadExec to use a subgame or reload themselves, after said restart happened (e.g. Castlevania). Fixed. – Added setting to recovery to hide PIC0.PNG and PIC1.PNG … Read more
Trucker’s Revenge by Allison Macedo, Lucas McDonald, David Montarella. Release notes: A game similar to Frogger, but with a twist. There are two players, one being the frog and one being the truck. Other trucks not controlled by anyone restart the frog when they hit it. The goal for the frog is to get to the other side of the … Read more
Trogdor by Ben McMurray, Chris Morrell, Ryan Oliveria. Release notes: It’s the clash of the titans as Trogdor the Burninator faces off with a brave, but unfortunately nameless knight. Speed, accuracy, wit, and, most importantly, time all play a factor in the battle to see whose majesty is truly superior.
The Pixilated Man in Blue by Raissa Lim, Anthony Knost. Release notes: It’s the year 2350. In mankind’s determined search for intelligent life, we have unknowingly led a dangerous breed of aliens to earth. Their small planet is getting too crowded and they plan to colonize earth and claim it as their own. You are employed by the government to … Read more
Spacetroids by Mary Lane, Kameron Lovell, and Paul O’Neill. Release notes: This is Spacetroids, the arms smuggling avoidance game. You try to avoid the asteroids as they come at you. If you get hit, you die, but can press the space bar to restart.
Snake 2 by Chris Grayson, Christine Duong, Ethan Edgerton. Release notes: Two opposing players separated by a line that runs vertically down the middle of the play space. On each side of the play space, there is also a wall that further restricts the movement of each player. If either player runs into their back wall or the “fence” in … Read more
Slime Atari-Ball by by Danny Miller, Kevin Murray, Kristina Makarova. Release notes: A demo of two AI characters will play when starting the game. Press spacebar to begin two player mode. Spacebar again for one player mode against the AI. Use the arrow keys to move and the spacebar to change player modes (1-2 player).
Guide your ship in an intergalactic battle, repelling nuclear warheads across fields of debris to strike your opponent! First player to get 10 nukes past their opponent wins! Are you game enough?
Mario vs Luigi by Chris Sumsky, Daniel Sabio, and Sam Rickles. Release notes: In this game, a two player battle between the Mario brothers for the love of Princess Peach, Mario (we mapped him to WASD movement and fire button ‘1’) and Luigi (we mapped him to the arrows for movement and fire button ‘space bar’) are controlled by humans … Read more