Latest News
Added Sep 27, 2008, Under:
Wii
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port. Changes: – Support for Mods and Mission Packs. Some of them may cause out of memory errors for now. – Transparent status bar (adjustable) – Variable 2D resolution – Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your … Read more
http://www.tehskeen.com/forums/showthread.php?threadid=8998
Eskema released a shooter for PlayStation Portable. Quote: Greetings, here its my new game, its basically a shooter for those bored moments, so your mission is quite simple, kill all the enemies and wait for your reinforcements
http://forums.qj.net/showthread.php?t=144832
Xsystem is a filebrowser by hacker013. Release notes: I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage. Know bugs: Keyboard is not drawn properbly. It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.) Enter help to see all commands. Please give good feeadback.
http://forum.gbadev.org/viewtopic.php?t=16084
iLife by C.Ronoldo_13 is a file browser, launcher and media player application for PlayStation Portable. Quote: 3 languages: Spanish, English and French. Visually attractive browser. Plays Mp3, OGG and ATRAC3, gives information on the song, like Artist, Title … Supports images as PNG and JPG. Run-ISO, CSO, and probably DAX. (PSX games yet to go) Run-PBP, PRX and ELF. Extract-ZIP … Read more
http://www.todopsp.com/foros/showthread.php?t=94687
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. Changes: – Fixes: – All gadgets have protected copy constructors. – Added destructor to DimmedScreen class. – Replaced SuperBitmap::drawLine() with a function that works correctly. – Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack. – Fixed … Read more
http://sourceforge.net/projects/woopsi
Senki has updated his game Crok DS. Changes: adding music and credits detection pad to the intro / game over Thanks to www.nintendomax.com for the news!
http://www.playeradvance.org/forum/showthread.php?t=27906
Added Sep 26, 2008, Under:
Wii
Okachobi ported SDL Paradroid to the Nintendo Wii. Changes: – Explosion graphics now work (libFAT issue with long filenames) – Memory usage significantly reduced – Performance improved considerably – Frame rendering code changes – Level properly dims after cleared (also libFAT-related) – More logging added (logfile may grow faster as a result) – Distribution zip size reduced
http://wiibrew.org/wiki/User:Okachobi/Paradroid
ZarkGhost is working on a RTS game.
http://www.elotrolado.net/hilo_motor-rts-sigo-en-ello-actualizado-25-09-08_1072783
Added Sep 26, 2008, Under:
iOS
ZodTTD has updated his Playstation 1 emulator PSX4iPhone. Changes: – Updated GUI. Much improved! – Buttons highlight when pressed. – Runs on all 2.x.x firmwares to date. – Large performance gains from all previous versions. – Much more stable gameplay. – Volume control can be changed and save states/bookmarks can be made during gameplay!
http://www.zodttd.com/forums/showthread.php?t=3976
A Lua game for PlayStation Portable by caux. Quote: Here’s PSP adaptation of one of the most famous games of the newspaper “La Voix du Nord”. You arrive to complete the 50 puzzles and discover the 150 objects hidden.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4280