Okachobi ported SDL Paradroid to the Nintendo Wii.
Changes:
– Explosion graphics now work (libFAT issue with long filenames)
– Memory usage significantly reduced
– Performance improved considerably
– Frame rendering code changes
– Level properly dims after cleared (also libFAT-related)
– More logging added (logfile may grow faster as a result)
– Distribution zip size reduced

AEP-Emu (DE/EN)
DMG Page (DE)
Indie Retro News (EN)
Retroguru (EN)