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Added Jul 9, 2007, Under:
GP2x
The software includes different kinds of things. 1. The webcam drivers, these are webcam drivers that are loaded as modules in the kernel. There should be support for 260 camera’s or something like that. In case your webcam is not supported, please let me know. 2. The photocam2x program, this is a program to take photos. Just use L or … Read more
http://gbax.gp2x.de/gbax2007.html
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Added Jul 9, 2007, Under:
GP2x
Boomshine2x is a relaxing game where the aim is to cause an explosive chain reaction of a large enough size to complete the level.
http://gbax.gp2x.de/gbax2007.html
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Added Jul 9, 2007, Under:
GP2x
Blocked is a puzzle game of the “match three or more” kind, but it is played a little differently like, lets say, Tilematch/Zoo Keeper.
http://gbax.gp2x.de/gbax2007.html
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Added Jul 9, 2007, Under:
GP2x
Blast Riot! is a fast paced retro shoot-em-up. Blast Riot! is 100% new homebrew debuting on the GP2X.
http://gbax.gp2x.de/gbax2007.html
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Added Jul 9, 2007, Under:
GP2x
BisfoG for GP2X is a remake of the classic sokoban game. You as the player need to push the euro coins to specific locations in the level. When all euro coins are into correct locations the level is finished. There are 100 levels!
http://gbax.gp2x.de/gbax2007.html
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Beatstorm is a rhythm game with different themes. Please watch the preview to understand what you are supposed to do!
http://gbax.gp2x.de/gbax2007.html
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Added Jul 9, 2007, Under:
GP2x
Beatbox is a rythm-based game in which you have to hit buttons in beat with music. Go for the highscore and see if you can handle the hard mode! Includes exclusive music by Manuell Koe and Fanelia.
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Added Jul 9, 2007, Under:
GP2x
Battlejewels is an action puzzle RPG game – think Bejewelled meets Street Fighter meets D&D.
http://gbax.gp2x.de/gbax2007.html
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Battlegrounds3D is a 3D hovertank deathmatch game based on the original 2D PSP homebrew game, Battlegrounds.
http://gbax.gp2x.de/gbax2007.html
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AniMayhem is coded in LUA for the PSP. It is based on the Japanese game, Jump Ultimate Stars.
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