News

Wii Independent Rendering Engine 3D (Wire3D) v1.0.2 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Changes:

Wire
* draw call batching of static and dynamic geometry
* text rendering
* skybox node
* VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
* IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
* (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
* (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
* (Wii) fixed anisotropic texture filtering

Importer
* tleaking vertex data fixed
* support for “Static” flagged transformations
* fixed missing Spotlight parameters

Tools
* freetype2 font engine added

Samples
* updated Sample3, Sample10 and Demo to showcase new features

http://wiibrew.org/wiki/Wire3D

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PocketNES (13-06-2012) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance, once again. This seems to turn out into a long time project and gets better every release.

Features:

* Seamless sound, no more crackling on square wave channels.
* Correct frequency sweeps and triangle wave volume.
* Completely automatic speed hacks that just work, so there’s no menu for them anymore.
* FAST. Turn off VSYNC and watch the games zoom.
* Many parts are more accurate than before.
* Working save states
* Fixed many bugs
* DMC IRQs! Play Fire Hawk and MIG 29 Soviet Fighter!
* Dendy mode

Broken:

* Mapper #9, #17, #33, #40, #64, 73, #105

Thanks to http://www.nintendomax.com/viewtopic.php?t=14399&f=27 and http://gbatemp.net/topic/328711-pocketnes-6-13-2012/ for the news.

http://www.pocketheaven.com/ph/boards/viewtopic.php?t=7385

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Retrogaming Times Monthly #97 (misc)

Retrogaming Times Monthly #97 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.

Content of this issue:

ATTRACT MODE
* Press Fire To Begin
* Retrogaming News

THE RETROWORKS
* Apple II Incider – Free Tools Association

THE GAME REVIEW H.Q.
* MAME Reviews – The Pit
* Commodore Du Jour – Starflight
* Dual Perspective – Super Mario Kart (SNES)
* The Pixelated Mage – The Legend Of Zelda: Parallel Worlds
* A Pixelated 21st Century

POWERING DOWN
* Middle Aged Gamer
* Game Over

http://www.retrogamingtimes.com/magazine/?issue=97&page=frontcover&theme=purple

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UAE4ALL v2.0.0.3 (Amiga 500 emu for Pandora)

UAE4ALL for the Pandora has been updated. UAE4ALL is a famous branch of UAE, an well known Amiga emulator. It’s very compatible and runs many games!

Features:

AGA/OCS/ECS, 68020 and 68000 emulation, harddisk-support, WHDLoad-support, Chip/Slow/Fast-mem settings, savestates, vsync, most games run fullspeed at 600 MHz with no frameskip, smooth 50Hz scrolling, custom controls, custom screenmodes, screen positioning, heavy/medium/light manual autofire, nub mouse input, support for stylus input

http://repo.openpandora.org/?page=detail&app=uae4all

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