News

Snes9x EX v1.4.2 (SNES emu for Android)

Emulator for the SNES/Super Famicom based on Snes9x 1.43. Snes9x EX is properly licensed and the author will also answer questions related to this app on the official Snes9x message boards.

Features:

* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support

Changes:

* Adjusted sound pitch and interpolation enabled
* Fix a crash setting the on-screen D-Pad off with L/R on it
* Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
* Pause game if active behind another window
* Auto save-states can be saved after 15/30mins
* GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
* Increased the bounding box size for the fast-forward on-screen control

Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-17472.html for the news.

https://market.android.com/details?id=com.explusalpha.Snes9x

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fMSX v3.5.7 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Unified framework with other touch based platforms.
* Added option to save screenshots (enabled by default).
* Added option to record music to a MIDI file.
* Added accelerometer support (please, test).
* Bigger, better spaced virtual keyboard and on-screen corner buttons.
* Some on-screen cues shifted to the right for better visibility.
* Sony Xperia Play buttons are fully supported now (please, test).
* Fixed sync frequency computation.
* Fixed TV scanlines effect.

https://market.android.com/details?id=com.fms.fmsx

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They Do Not Die 2 v0.3 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* You can save the game at any time and obviously also load that save.
* The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
* In addition to your gun you now have a rocket launcher.
* Rockets explode when they are shot, hit a person or hit a wall.
* Explosions destroy walls, push people back and hurt people.
* You can now run which consumes energy.
* Shooting momentarily prevents energy from regenerating.
* If you try to consume energy when you have none left then you will instead lose health.
* The speed that your health regenerates at directly correlates to how much energy you have.
* The screen (specifically the edges of it) turn red when you are low on health.
* The world is more densely populated.

http://thatotherdev.com/2011/08/21/they-do-not-die-2-v0-3-–-ps3/

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MicahMan 7 (23-08-2011) (NDS Game)

“MicahMan, we have a problem!” – Join MicahMan on his newest adventure, to destroy Dragno the fiery dragon. With the help of E.T.H.A.N. MicahMan must fight through waves of Blobs, and Killer robots. Press A to shoot MicahMan’s Energy Pistol, but you must catch the energy ball whenever it bounces back to use it again. Press B to use MicahMan’s Plasma Beam, grab a battery to refill your energy and get another energy ball if you’ve lost it. Press A to proceed through the cut-scenes.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13759&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=2027

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