News

Juno First (RC1) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.

The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).

Release notes:

OK, here is the first Release Candidate for Juno First. The plan is to release it on a cart in time for the AA holiday sale (assuming there will be one this year!). The changes since last time are:
Fixed a number of screen jumps and trivial bugs.
Added some excellent AtariVox speech from mos6507.
The AtariVox now speaks the wave number at the beginning of each wave.

You won’t notice too many changes unless you have an AtariVox. As usual, I will be very grateful for any bug reports in this version, and it would be great if someone could test it on a 7800. I’m now declaring a feature freeze, but I’m still open to minor tweaks if there is anything that you find annoying.

Thanks,
Chris

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Weightman (A2600 Game)

Weightman is a weight lifting game for Atari 2600, coded by donnerkuh, in tribute of Germany’s gold medal at the recent Olympic Games 2008.

Release notes:

My demo has no difficulty-levels, it is only a tutorial, to learn the steps:

First step: joydown
Second step: hold joydown and press fire
Third step: hold joydown and stop pressing fire

Later, it will be harder and harder to do the three steps, and we will see if you a really good weight lifter, or not…

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Ruins (12-09-2008) (A2600 Game)

Random Terrain updated his Maze game Ruins.

Release notes:

Although the code is embarrassing to look at, I updated it so it will now work with the latest version of batari Basic. The code is unnecessarily bloated and hard to understand, so I’ll try to fix it up one of these days, but until then, at least the .bas file will run now.

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Terrance and Phillip (Build 53) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

Changed level 5’s background color to gray. With it red, it was kind of hard to tell where Terrance’s shirt was.

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G-Alarm v0.3 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.

Changes:

– [ADDED] Finger-friendly skin
– [ADDED] Support for skins (take the default skin in the “gfx” directory as an example to create a new skin!)
– [ADDED] Support for vibration
– [ADDED] Second maze added
– [ADDED] Option: Play mazes randomly

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OpenBOR v2.200 (DC misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.

Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!

At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1870/

Thanks to kedo for the file upload!

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OpenBOR v2.200 (PSP misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.

Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!

At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1869/

Thanks to kedo for the file upload!

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OpenBOR v2.200 (GP2x misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.

Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!

At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1868/

Thanks to kedo for the file upload!

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